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 Post subject: Re: THIS (WIP 7 release)
PostPosted: 12 Oct 2009, 08:56 
Zero-K Developer
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Joined: 14 Mar 2007, 03:44
Location: Fillydelphia
The broken mass drivers and mag-shields in WIP8 turned out to be due to the weapon lists in the gadget being incompatible with the new luadefs. I've reverted to FBI for the time being.

SpikedHelmet wrote:
It seems half the ships don't have auto-move commands (as in, when selected, Move isn't activated; have to press M).

In WIP7? That problem went away when I removed the formation gadget and the associated defCommand widget.


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 Post subject: Re: THIS (WIP 7 release)
PostPosted: 12 Oct 2009, 11:48 
Zero-K Developer
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Joined: 14 Mar 2007, 03:44
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Nothing I do works, I can't figure out why some things sync and others don't - and for all I know, it may be just me with the desync problems. I give up :(

http://springfiles.com/2324 Fixed what I could, changed to .sd7 and uploaded. See if it works for you guys.


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 Post subject: Re: THIS (WIP 7 release)
PostPosted: 12 Oct 2009, 19:53 
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Joined: 22 Aug 2006, 15:19
last time i played THIS, there were serious balance issues with the cloaked bomber (next to useless) and certain combos (e.g. mass drivers, emp missiles and something else, i forget what, made mass swords basically unbeatable). also WTB hyperdrive ^_^


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 Post subject: Re: THIS (WIP 7 release)
PostPosted: 12 Oct 2009, 20:15 
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Joined: 25 Jun 2006, 07:44
Location: Germany
We got bigger issues ATM, torpedoes cause desyncs.


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 Post subject: Re: THIS (WIP 7 release)
PostPosted: 13 Oct 2009, 11:33 
Zero-K Developer
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It turns out that in the current version it's actually the grav flak, not torpedoes, that are desyncing.

I collected some syncdebug logs and posted them here: viewtopic.php?f=12&t=20673


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 Post subject: Re: THIS (WIP 7 release)
PostPosted: 16 Oct 2009, 07:42 
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Joined: 14 Mar 2007, 03:44
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All known desyncs and other bugs fixed. Just need to wait for next Spring version.

Much thanks to KDR_11k, Kloot, Auswaschbar, imbaczek and others for their effort in getting this bug fixed :-)


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 Post subject: Re: THIS (WIP 7 release)
PostPosted: 19 Apr 2010, 13:54 
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Joined: 23 Nov 2005, 06:16
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How is THIS going? I remember testing a much earlier version and it looked promising but I haven't looked since.


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 Post subject: Re: THIS (WIP 7 release)
PostPosted: 20 Apr 2010, 18:37 
BT: Legacy & Spring 1944 Developer

Joined: 21 Sep 2004, 07:25
Location: Needlessly hostile.
Quote:
How is THIS going? I remember testing a much earlier version of THIS and it looked promising but I haven't looked at THIS since.


Fixed.

Fuck THIS is the coolest name for a game ever. I just love the way referring to THIS allows you to insert puns into pretty much every sentence, multiple times.

THIS is awesome.


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 Post subject: Re: THIS (WIP 7 release)
PostPosted: 20 Apr 2010, 21:40 
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Das Bruce wrote:
How is THIS going? I remember testing a much earlier version and it looked promising but I haven't looked since.

It was broken by some Spring changes, I believe King Raptor made an attempt to fix it up and evolve it but I think most of his work is unreleased.


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 Post subject: Re: THIS (WIP 7 release)
PostPosted: 21 Apr 2010, 00:42 
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Joined: 17 Jan 2009, 22:37
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SpikedHelmet wrote:
THIS is awesome.


THIS.


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 Post subject: Re: THIS (WIP 7 release)
PostPosted: 23 Apr 2010, 07:03 
Zero-K Developer
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Joined: 14 Mar 2007, 03:44
Location: Fillydelphia
I left THIS development to write angsty fanfiction.

It's currently got most of the new stuff I've wanted to add and should generally be more than playable, so I could just tie up the loose ends and release something. I really don't the time to support it right now, though, so it'll have to wait for a bit.


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 Post subject: Re: THIS (WIP 7 release)
PostPosted: 08 Jun 2010, 07:21 
Zero-K Developer
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123v convinced me to make a straight-up bugfix release version, so I went and took out most of the gameplay changes, and released WIP11.

Changelog wrote:
== WIP 9 -> WIP 11 ==
Engine desyncs fixed. Much thanks to Kloot, Auswaschbar, imbaczek, and KDR_11k for their help in resolving the problem.
Also fixed an embarassing bug with the perk system. Whoops.

Game changes:
- Comet occupation strength increased to 1
- EMP missiles back up to 2x damage (from 1.75x)
- Mass driver splinters don't hit tiny units (torpedoes and drones). Radius reduced (300 to 225).
- Added Cloak Fire State widget.
- Added Formations widget.

- Experimental new ship: Eclipse, a battlecruiser with lots of weapons including a very powerful superlaser. Needs to be enabled in modoptions.

Defenders of the Galaxy changes:
-Shuffled spawn lists. In particular, Wraiths and Warhammers are listed as defenders, and thus won't be visible in the attack wave notification.
-Added an option to respawn "burrows" (starbases) when they are killed. Not recommended for higher difficulty levels.
-The queen is now an all-new ship (the Eclipse) instead of a regular carrier
-Added Suicidal difficulty level
-Small ships now have a teleport CEG when spawned


Download it here. (Maps sold separately)

Big gameplay changes coming soon in WIP12.


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 Post subject: Re: THIS (WIP 7 release)
PostPosted: 08 Jun 2010, 07:26 

Joined: 20 Mar 2008, 11:02
Mod specific maps:

"THIS space" 16x16
http://www.darkstars.co.uk/downloads/vi ... Sspace.sd7

"THIS huge space" 32x32
http://www.springfiles.com/show_file.php?id=1606

Cheers!
thank you KingRaptor


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 Post subject: Re: THIS (WIP 7 release)
PostPosted: 08 Jun 2010, 18:01 
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48
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Want an account on packages.springrts.com so you can upload THIS?


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 Post subject: Re: THIS (WIP 7 release)
PostPosted: 08 Jun 2010, 18:52 
Modeler
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
i played this ages ago and was looking for it for a long time, tbh, nice to see it didnt change much. diz is teh shiet <3


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 Post subject: Re: THIS (WIP 7 release)
PostPosted: 24 Jul 2011, 02:07 

Joined: 10 Jul 2009, 22:34
It have working AI?


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 Post subject: Re: THIS (WIP 7 release)
PostPosted: 24 Jul 2011, 04:35 
Zero-K Developer
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Joined: 14 Mar 2007, 03:44
Location: Fillydelphia
yanom wrote:
It have working AI?


Only the "chicken" spawner (out of date but should be fully functional). Regrettably, I don't quite have the time or inclination to make a normal-game AI.

In fact, since ZK is going to be my priority in any case, I should probably just let other people work on it


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 Post subject: Re: THIS (WIP 7 release)
PostPosted: 24 Jul 2011, 14:32 
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KingRaptor wrote:
In fact, since ZK is going to be my priority in any case, I should probably just let other people work on it


:(


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 Post subject: Re: THIS (WIP 7 release)
PostPosted: 22 Aug 2011, 02:24 

Joined: 10 Jul 2009, 22:34
what does THIS stand for?


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 Post subject: Re: THIS (WIP 7 release)
PostPosted: 22 Aug 2011, 02:38 

Joined: 10 Jul 2009, 22:34
also, THIS WIP 7 doesn't show up in springlobby, on Windows or Linux, when I put it in the mods folder :( shame cause it seems like a great mod.


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