I am amazed raar gets so much respect and patiance while suggestions of better players get ignored or trolled much faster.
you cant be saying a unit is oped or uped if ur not a good player youll just get L2P and rightfully so,even if your are actually correct.
People put too much emphasis on who the source is rather than the arguments themselves.
Quote:
sacrificing complexity for easy learning is not the way to go.
One thing doesn't imply the other.
Excluding the "crazy" ideas of reworking xta, i think it would be improved if some less used units got buffed, by either making them stronger at their role, or making them more broadly effective. This would allow for more different unit mixes to be effective.
People put too much emphasis on who the source is rather than the arguments themselves.
Yeah, if you can compare stats you know how the game works
Oh and if a unit isnt used much doesnt necessarily mean it should to be buffed. Some units being more useful than others can create a better game, if theres a gazillion possible unit combinations that work at some time, the game can become a bit too unpredictable.
I'll just throw a few more stats and go back to playing the game...
NOTE: wCost = metalCost + energyCost / 60
Code:
-------------- some misc lev2 units NAME HP SPD WCOST RANGE DPS core_crock / Crock 3510.0 2.0 556 360.0 56.8421052631579(48 aoe) arm_triton / Triton 3023.0 2.1 560 380.0 62.22222222222222(48 aoe)
arm_zeus / Zeus 3100.0 1.5 590 240.0 131.0344827586207 core_the_can / The Can 5100.0 1.2 763 400.0 84.7 (zeus gets equivalent of 3500 hp when gun holstered)
-------------- morty vs fido NAME HP SPD WCOST RANGE DPS core_morty / Morty 1254.0 1.37 602 875.0 58 arm_fido / Fido 1440.0 2.0 457 770.0 51.92307692307692
-------------- ballistic artillery units NAME HP SPD WCOST RANGE DPS arm_raven / Raven 1500.0 1.9 2255 1400.0 266.6666666666667(80 aoe per rocket) arm_luger / Luger 1020.0 1.2 1199 1240.0 178.0(64 aoe) core_mobile_artillery / ... 2413.0 1.0 2213 1240.0 140.0900900900901(144 aoe)
-------------- direct fire artillery units NAME HP SPD WCOST RANGE DPS arm_penetrator / Penetrator 2320.0 1.0 1930 1000.0 400.0 arm_shooter / Sniper 1190.0 1.1 1180 1100.0 161.42857142857142 (penetrator seems way less effective in-game than numbers indicate, hmm.....i'd swear it does 200dps and not 400)
-------------- some heavy rocket units NAME HP SPD WCOST RANGE DPS core_dominator / Dominator 880.0 1.25 761 1200.0 45.875 (120 aoe) core_diplomat / Diplomat 850.0 1.1 781 1300.0 47.38461538461539(108 aoe) arm_merl / Merl 770.0 1.2 762 1300.0 55.083333333333336(96 aoe) core_nixer / Nixer 765.0 2.1 748 1300.0 62.888888888888886(80 aoe) arm_wombat / Wombat 750.0 2.1 754 1300.0 65.25(80 aoe)
zeus and cans still seem like moderately effective situation-specific units and are overshadowed by units that have either more important strengths or are more broadly effective.
The energy-to-cost ratio of fusions should be a bit improved, it seems more useful to progressively grow eco with low-cost generators(especially with good wind/tidal strength) than to jump to intermediate fusions. Unless, of course, you are low on space.
Kamikaze subs seem too strong for a level 1 unit.
btw, should we be spamming decoy commanders? They seem pretty good (besides tanking and spotting they can repair fast and build stuffs)
There's other unit stat related stuff i've read on other recent threads. there's one about the least used units.
Joined: 22 Jul 2008, 01:30 Location: Yorkshire, UK
Why go sub pen at all if kamis are piles of crap? At the moment you can make subs anyway, and without ships they're pretty bad. Minelayers? Scouts are spammed they're largely inefficent. Underwater base? Woo cool, oh, we have no combat units realsitically. Damn.
If you can spam tidal then it's most likely a sea map....so yeah? What's the problem?
Also, it's vastly inefficent to spam simply solars and then go straight to Heavy Fusion. How are you gonna get that 10k metal whatever it is whilst fighting the enemy? Espcially if you've spent it all in solars.
Cans/Zeus. Seriously man. What do you want? They're heavily armoured close range Kbots. Zeus cost less than a Warrior, in every respect. Warriors may be useful for microing but if the enemy has a Doomsday and viper, I'd rather send 5ks metal worth of Zeus at it then Warrior.
NOTE: can't attach files to forum posts, i got "The upload was rejected because the uploaded file was identified as a possible attack vector."
edit, btw:
Quote:
Why go sub pen at all if kamis are piles of crap? At the moment you can make subs anyway, and without ships they're pretty bad. Minelayers? Scouts are spammed they're largely inefficent. Underwater base? Woo cool, oh, we have no combat units realsitically. Damn.
maybe the strong point of going sub pen should be changed from kamis to amphib combat units instead?
Last edited by raaar on 18 Apr 2010, 23:38, edited 1 time in total.
Joined: 10 Mar 2006, 10:24 Location: waiting in line for The Expendables 2
raaar, alot of dudes have already gone over those stats. the units are the way they are because they have been tweaked for about 5 years until nothing seems out of place.
Users browsing this forum: No registered users and 1 guest
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum