View topic - How s44 should look. (slow internet warning!)



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PostPosted: 07 Apr 2010, 21:12 
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Joined: 26 Oct 2007, 15:21
Image

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Credits where credits are due:
Feature placer - smoth
SSMF and grass glsl - Kloot
S44 - the S44 team
Buildpics for my features - Forb


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PostPosted: 07 Apr 2010, 21:15 
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Location: #moddev - join it!
<3 :shock: <3


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PostPosted: 07 Apr 2010, 21:49 
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Joined: 08 Dec 2007, 17:39
Location: UK - England
What? That's Spring?


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PostPosted: 07 Apr 2010, 22:10 
BT: Legacy & Spring 1944 Developer

Joined: 21 Sep 2004, 07:25
Location: Needlessly hostile.
/me shits bricks.

Grass is a little... green. Neon. Bright.
Could also use a bit more detailing on the ground; walkways, "driveways", paths to people's front doors and around buildings, and random carnage created by unsympathetic military types driving over people's lawns and gardens.


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PostPosted: 07 Apr 2010, 23:23 
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Pure victory! Seems like some pro magic done here with specular and splatting maps...
A bit of fairyland taste on the scene, but I don't care because it looks so pure...


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PostPosted: 07 Apr 2010, 23:52 
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Location: UK - England
It finally makes me glad S44 units are so small for the first time.


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PostPosted: 07 Apr 2010, 23:58 
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Location: Dunedin, New Zealand
That looks amazing but the edges still kill it for me. What sort of control do we have over camera movement/edge rendering atm?


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PostPosted: 08 Apr 2010, 18:46 
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Location: waiting in line for The Expendables 2
if we could only get units to not attempt to fire through features we would be onto a mega winner

how is the pathing around that lot ?


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PostPosted: 08 Apr 2010, 19:00 
Spring 1944 Developer
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Joined: 30 Jan 2005, 19:44
Location: Backwoods of New Hampshire
IK: that's a really easy change to make. mostly right now they do so in order to allow MGs and such to suppress folks behind features and allow troops to fire effectively back from behind them with a bit of help. mostly it's a holding pattern until we have garrisonable buildings


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PostPosted: 09 Apr 2010, 12:16 
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Joined: 22 Sep 2007, 08:51
+1 on the shooting through buildings ruining the fun in-game with these features. i did not get why you want to wait with the change until you have garisonable buildings. it would be nice if you could walk away from an MG when covered by a building, or if you could set your men on hold fire there, and wait till the tank or sniper arrives to take out the MG. if not on hold fire, would they not auto move out of cover to fire if enemies are nearby?


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PostPosted: 10 Apr 2010, 08:12 
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Joined: 30 Jun 2008, 23:08
Location: Germany
hoijui wrote:
+1 on the shooting through buildings ruining the fun in-game with these features. i did not get why you want to wait with the change until you have garisonable buildings. it would be nice if you could walk away from an MG when covered by a building, or if you could set your men on hold fire there, and wait till the tank or sniper arrives to take out the MG. if not on hold fire, would they not auto move out of cover to fire if enemies are nearby?

yeah that would be cool, also small walls were the soldiers take cover behind and btw awesome pics


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PostPosted: 18 Apr 2010, 16:59 
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Joined: 07 Sep 2008, 23:01
I DON'T CARE about the fact that the Spring engine's network code is very unsuitable for FPS style of gaming....

I WANT TO RUN FPS AMOK ON THIS MAP!

Just outright unfcuknigbeleivabel! Great job folks!

I'm mighty impressed. Sure, I'm quite easily impressed, but still.

Keep up the good work!


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