View topic - DWARF FORTRESS



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 Post subject: Re: DWARF FORTRESS
PostPosted: 01 Apr 2010, 19:22 
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Joined: 21 Dec 2006, 14:36
Location: Infront of my computer
SinbadEV wrote:
In The Meantime!

I just discovered a Dwarf Fortress-Like FPS game!!! OMGWTF EH?

It's in alpha and it crashed when I got attacked by a goblin... but otherwise it's pretty cool/weird.

http://minecraft.net/

OLD.


Also, that company has just taken a free open source project, re-wrapped it with another name, only to sell it, and viral market by posting on forums such as 4chan, ebaums world ect, making sock puppets and spam threads about same posters talking to themselves about how awesome the game is.


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 Post subject: Re: DWARF FORTRESS
PostPosted: 01 Apr 2010, 20:51 

Joined: 18 Aug 2007, 18:04
Spawn_Retard wrote:
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-


NEW DWARF RELEASE.


>Download it
>Expect to get April fooled
>Boot it up
>Says v0.31.01
>Several new soil layers when scanning world map


FUCK YEAH


also,

data/init/init.txt

Just copy over the relevant lines from your tiled version, and free yourself from the shackles of ASCII

Image


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 Post subject: Re: DWARF FORTRESS
PostPosted: 05 Apr 2010, 10:07 
Classic Community Lead
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Joined: 12 Aug 2005, 08:29
Location: CANAYDEEEAH!
It's pretty awesome exploring underground caverns, but I got scared off of playing by a plethora of bugs with the military systems. A large percentage of the time recruited dwarfs, even if they haven't seen any combat, get permanent post traumatic stress disorder, which basically means they still eat and drink, but don't perform any work after they are dismissed from military service. Sometimes they just become zombies mid way through military service. It really sucks to lose a steel clad kitted out dwarf to retardation.

So ya, it's awesome, but I'm waiting for a fix.


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 Post subject: Re: DWARF FORTRESS
PostPosted: 05 Apr 2010, 17:54 
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Joined: 25 Apr 2006, 04:08
Also, anything that can't bleed seems impossible to kill. Like, you can send 40 dwarves at something like a simple skeleton, break every bone in the skeletons body, grind it to dust, and then watch as your soldiers take turns smacking it... till they all die of thirst 6 months later because it just wont die.


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 Post subject: Re: DWARF FORTRESS
PostPosted: 05 Apr 2010, 18:40 
Supreme Annihilation Maintainer
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Joined: 11 Jan 2008, 16:55
Is there a complete nice tileset that works with latest DF?tileset and a complete character set.


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 Post subject: Re: DWARF FORTRESS
PostPosted: 05 Apr 2010, 23:04 
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Joined: 10 Apr 2006, 04:05
Location: Finland, 1944
I don't see how tilesets would change at all. You're a dork for refusing to play without them, but there we are.


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 Post subject: Re: DWARF FORTRESS
PostPosted: 05 Apr 2010, 23:15 
Supreme Annihilation Maintainer
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Joined: 11 Jan 2008, 16:55
What?
I remember you wrote you try to not make rushed incorrect assumptions?
First of all where in that post did i say i dont play DF? second of all even if I dont play DF without A nice tileset who says I must?ASCI gfx is freaking ugly and takes ages to get used to.
Are you some sort of...ASCI purist? seriously...

Also,why flamebate?


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 Post subject: Re: DWARF FORTRESS
PostPosted: 05 Apr 2010, 23:36 
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Joined: 17 Feb 2006, 15:58
Location: retired
neddie is angry because hes not a moderator anymore


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 Post subject: Re: DWARF FORTRESS
PostPosted: 05 Apr 2010, 23:39 
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Joined: 10 Apr 2006, 04:05
Location: Finland, 1944
I'm not angry and I am still a moderator. I also did not make any incorrect assumptions, nor did I flamebait, I merely commented in the context of Gota's historical statements on Dwarf Fortress, even in a joking tone.


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 Post subject: Re: DWARF FORTRESS
PostPosted: 05 Apr 2010, 23:42 

Joined: 18 Aug 2007, 18:04
neddiedrow wrote:
joking tone

Quote:
<Post by neddie>

HAHA, that's a good one. :regret:


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 Post subject: Re: DWARF FORTRESS
PostPosted: 05 Apr 2010, 23:44 
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Regret wrote:
neddiedrow wrote:
joking tone

Quote:
<Post by neddie>

HAHA, that's a good one. :regret:

You're one to talk, giggles. :regret:


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 Post subject: Re: DWARF FORTRESS
PostPosted: 06 Apr 2010, 01:11 
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Joined: 07 Apr 2009, 11:43
Gota wrote:
Are you some sort of...ASCI purist? seriously...

DF is not a game for ASCII purists... ASCII games consist of proper writable characters only.


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 Post subject: Re: DWARF FORTRESS
PostPosted: 06 Apr 2010, 15:41 
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Joined: 02 May 2005, 02:56
Location: Canada
http://mayday.w.staszic.waw.pl/df.php is the best and most completely awesome tileset.


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 Post subject: Re: DWARF FORTRESS
PostPosted: 06 Apr 2010, 15:55 
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Joined: 17 Feb 2006, 15:58
Location: retired
does someone actually play that game with letter graphics? they must be geniuses... not just anyone could read such graphics... has to be IQ 200 at least


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 Post subject: Re: DWARF FORTRESS
PostPosted: 06 Apr 2010, 16:04 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
I don't understand all that fuss about extend ascii graphics, as it gives a cosy touch to the game IMO.

I don't understand why no one complains about how you can't do anything, not even look around the tiles, without pausing the game, which is what really put me off. I want to be able to play it like a RTS, that is to keep giving order, non-stop, while the time flows at its own pace. Having to restrain myself from touching anything just so I can let time flows is infuriating. Or is there some real-time option that I missed?


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 Post subject: Re: DWARF FORTRESS
PostPosted: 07 Apr 2010, 19:45 
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Joined: 30 Dec 2009, 01:17
Location: FUS RO DAH
Nope, you did not miss anything, zwzsg. The pause can be annoying but you get used to it.

Hey gota, I play with a 16x16 acii set, I prefer ascii over graphics any day in DF. (But not non-square)

I tried to play the new version, but was also put off by the many bugs. I will certainly be playing this a lot when the bugs are fixed!


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 Post subject: Re: DWARF FORTRESS
PostPosted: 07 Apr 2010, 23:35 
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TradeMark wrote:
does someone actually play that game with letter graphics? they must be geniuses... not just anyone could read such graphics... has to be IQ 200 at least

Thanks for trying to stroke my ego, but it's really not that hard. To represent all the information that every piece in the game has you would need MUCH MUCH better graphics than 2D tiles anyways, so if I see a red capital K running across the field towards my fortress, I might not immediately know what it is, but I'm going to pause the game, hit 'k' to open the view menu, and check out it's description and stats anyways. I'm gonna find out that a large red capital K means Kobalt captian, or Kodiac bear, or a gentle hoppy kangaroo. It doesn't really matter what the graphics look like, I need the view menu to figure out what I'm looking at anyways, and the symbol, once I'm acclimated to it, is much easier to spot at a moment's notice than a muddy 64 pixle sprite.


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 Post subject: Re: DWARF FORTRESS
PostPosted: 08 Apr 2010, 02:12 
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Joined: 25 Apr 2006, 04:08
I use ascii as well, but the default font is incredibad. I use one based on fixedsys.


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 Post subject: Re: DWARF FORTRESS
PostPosted: 12 Apr 2010, 17:39 
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Joined: 21 Dec 2006, 14:36
Location: Infront of my computer
i play with ASCII...



if anyone cares 8)


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 Post subject: Re: DWARF FORTRESS
PostPosted: 21 Apr 2010, 22:40 
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Joined: 10 Mar 2006, 10:24
Location: waiting in line for The Expendables 2
I played with ASCII then tried out the tiles, so im not nazi on either.
conclusion: the tiles were better.


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