View topic - .:New Map Release (by smoth):. Gunmetal Harbor v4 (Updated)



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PostPosted: 03 Apr 2010, 07:11 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
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Smoth wrote:
In the past I have released maps for Gundam RTS only and I didnÔÇÖt bother adding a metal map. A metal map has been added to this map. So you will be able to play whatever project you want on this map. Everyone in the Spring Community has been pining for some quality urban type maps. So here you are. This map has been in the works for several years, and now that spring is finally ready for it. Here you guys go! This is the last version you lot will see of this map, I am royally pissed that many of you discounted it off hand and didn't even give it a shot. Some of you even made comments like lack of spots in the water even though I did include them other such comments. So have fun, because I will not do this again, I think you guys are real jerks and frankly I am not going to put this much effort to be treated poorly on a map you lot will not even play.

Map options included:

Night/Day
Metal: high, normal, low
Tidal: high, normal, low
Wind: high, normal, low

Fixes since version 1:
- Reduced metal values for features and mex spots.
- Slight alteration to start points and mex placement.


Maek download! http://evolutionrts.info/maps/Gunmetal_Harbor_4.sd7


Last edited by Forboding Angel on 04 Apr 2010, 12:15, edited 1 time in total.

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PostPosted: 03 Apr 2010, 14:25 
Supreme Annihilation Maintainer
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Joined: 11 Jan 2008, 16:55
Well...Nice that you want to allow ta players(and others) to use your map as well but the lowest metal value per mex is still 8....
The low metal production map option causes spots to produce 15 m,which is actually higher than the medium metal production,which is 8.

There is still 150k of wreckage metal...
Allow spots to generate 4 metal per spot and divide feature wreckage values by 10 so instead of 150k(absolutely huge number) there would be 15k on the entire map and than this map will be awesome(even 15k is not that little) for TA players.


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PostPosted: 03 Apr 2010, 14:41 
Map Creator
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Joined: 23 Jan 2008, 18:29
Hehe, nice rage image :>
This map is a lot of work. Beside of all hatred and rage it's nice to see that it gets proper tweaks for the gameplay to be good. Good that you included some mapoptions.

I will test this again...

and gota: 8/sec is ok considering those usual 4 metal spots of 2/sec. I participated to the make of metal layout/concept so you can debate about it with me if you dislike the idea of one single spots...

There is still a lot of resources in features because smoth agreed only to half it. I think it's fine though, because the reclaim speed is rather slow because of high energy.

This map will provide different gameplay. Let's even give it a chance!


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PostPosted: 03 Apr 2010, 16:14 
Supreme Annihilation Maintainer
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Joined: 11 Jan 2008, 16:55
I'm not gonna argue over it since im not the map maker but why should the low metal production map option give 15 M while the medium metal production mop option give 8?
It makes no sense.
Did you even test this version of the map Sir?

Medium metal production map option is already 8.
High could be 15 and low could be 4...That should take care of anyone's preferences IMO.

a 8 metal spot means that an advanced metal extractor on it will give 32 metal income in BA..

It does take a bit of time to reclaim the features but the fact they contain energy is not a drawback...You get M and E form reclaiming them.

I just initially thought about the buildings as part of the heightmap,obstacles for units to get around not targets for mass reclaim..


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PostPosted: 04 Apr 2010, 05:08 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
There was a bug in maphelper gota, back off. Smoth has already given me a new version which I'll be uploading tonight for him because he's out of the country atm.


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PostPosted: 04 Apr 2010, 12:15 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
New version uploaded and linked in the first post.


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PostPosted: 04 Apr 2010, 18:25 
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Joined: 11 Jan 2008, 16:55
Forboding Angel wrote:
There was a bug in maphelper gota, back off. Smoth has already given me a new version which I'll be uploading tonight for him because he's out of the country atm.


I know it was a bug,you back off.


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