@nanoblocking: UNFOLD TIME! The only unit that can effectively nano block in XTA is the Commander; you can do it with mass air cons, but anything breathes on them and they all die.
wrong.
Maybe with BA unit scripts, care to explain how I am wrong in the context of XTA please?
Joined: 22 Jul 2008, 01:30 Location: Yorkshire, UK
pintle wrote:
JohannesH wrote:
pintle wrote:
@nanoblocking: UNFOLD TIME! The only unit that can effectively nano block in XTA is the Commander; you can do it with mass air cons, but anything breathes on them and they all die.
wrong.
Maybe with BA unit scripts, care to explain how I am wrong in the context of XTA please?
lol I nano block all the time to save a con from a scout >_>
Unpack the mod, rename "lockluaui.txt" in the gamedata folder to exactly this name: "lockluaui.txt.pwned_by_dizekat.b7pxw5lockluaui.txt" , pack the mod back. You should now be able to play, even with people using original mod, and use any widgets.
if you want, I can list at least 3 other ways to achieve the same effect
Unpack the mod, rename "lockluaui.txt" in the gamedata folder to exactly this name: "lockluaui.txt.pwned_by_dizekat.b7pxw5lockluaui.txt" , pack the mod back. You should now be able to play, even with people using original mod, and use any widgets.
if you want, I can list at least 3 other ways to achieve the same effect
I think people might find maphack more useful, why not tell about that.
im saying definitely do #1 by disabling user lua, and im wondering if people want me to do #2
How would you go about doing #2? Well maybe nanoframes that have 0 hp shouldnt destroy projectiles, but besides that I dont see how to disallow nanoblocking in a sensible manner, and its been always a part of the game.
As long as you cant spawn a row of nanoframes every frame, I dont see any problem with it
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