After a good discussion with Jools, I am thinking that disabling user lua may be beneficial to XTA gameplay. Namely, this will eliminate auto-micro, unit marking, and ghosted units. There is a very large amount of functionality in the code right now that makes these widgets obsolete:
DPS XP icons Group labels Commander Name Tags point tracker message separator all ui widgets minimap widgets formations waypoint dragging show all commands a bunch of other ones i am forgetting
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
i know they flash because it was my idea viewtopic.php?f=48&t=21179 well, as long as it is not supercomplicated to set up and doesnt eat fps for a very simpel effect, i dont mind if you force a specific gui. just not something like chili or whatever its called...
trust me, there is no fps hit (or slight fps hit if you turn on pretty blur effects in options), and it looks like sex. Im working making the unit pics look like sex to match, thats the biggest ugly right now.
Yes, I'm in favour of restricting some widgets in practice, although in theory I tend to like to trust our users and let them make the smart choice for what they think makes the game fair and fun, and I think it would be better in principle to convince people not to use certain widgets than to force them not to. I also said I didn't think my view is in majority, people like automation.
But consider this point: with less automation, trees and obstacles become more important, since you actually have to see the unit (that's hiding there) with your own eyes. And that opens up for a more creative game play, which I think is good.
-1, there should be easy way to bypass that function, i had long and good conversations with my nearly clanmate BD and in #CA, all told me thats easy to trick the system and that would lead to an unfair situation (ppl with luas and ppl with xta-luas) - its a lost war
-1, there should be easy way to bypass that function, i had long and good conversations with my nearly clanmate BD and in #CA, all told me thats easy to trick the system and that would lead to an unfair situation (ppl with luas and ppl with xta-luas) - its a lost war
-1, there should be easy way to bypass that function, i had long and good conversations with my nearly clanmate BD and in #CA, all told me thats easy to trick the system and that would lead to an unfair situation (ppl with luas and ppl with xta-luas) - its a lost war
Anyone using cheating lua would be seen a mile off. And we would point at them and call them rude names.
Joined: 24 Feb 2005, 02:58 Location: In Alaska Bridge to nowhere land.
I think SA had outside widgets disabled, i could make it disable widgets if enabled, but off by default, so you can turn it on and disable additional widgets for serious battles or ladder games <_<
I think SA had outside widgets disabled, i could make it disable widgets if enabled, but off by default, so you can turn it on and disable additional widgets for serious battles or ladder games <_<
I think user widgets off should be the default. So that you play the same way in random games and serious games, but theres still the option to play unit automation games if someone really wants it.
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