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PostPosted: 24 Feb 2010, 00:24 

Joined: 14 Sep 2008, 19:08
Hi there..

was wandering if anyone has ever thought (or is perhaps developing) some mod in a fantasy world, with the usual warlocks, dragons, daemons, catapults and knights..

Either way, I think it would be fantastic to have such a mod build on top of Spring :)


Best,
OMD


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PostPosted: 24 Feb 2010, 00:41 
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There are at least 2 under closed development (along with two Sci-Fi/Fantasy projects... and one that looks kinda "Steam Punk In Space... with bears"... ) and then a couple attempts to port TA: Kindoms Mods (which would entail fantasy content)

If you are offering assistance for such a project please post the skills you are willing to share.


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PostPosted: 24 Feb 2010, 00:51 
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There is Teenage Mutant Ninja Turtle mod
http://files.caspring.org/misc/tmnt.jpg


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PostPosted: 24 Feb 2010, 04:10 
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Some fantasy games being made right now are:
Meridian
http://www.moddb.com/games/meridian
Fantasy mod in development by maackey, assisted by CarRepairer and me. Development is pretty slow at the moment, and the project is still pretty early in its life.
Image

CA: Kingdoms (working title)
NOT a port of TA: Kingdoms. This is CarRepairer's fantasy mod, also in development, and assisted by maackey and I (noticing a trend here? :P ). It's got all sorts of insane stuff, and is a little further along than Meridian at the moment. It is the game Det posted a screenshot of.
Image

The Cursed
Already released, fully functional techno-fantasy game by Azeremoth, with assistance from CarRepairer. Give it a try!
Image

All of these projects would appreciate it if you're willing to help develop content for them, and there are also people like Wilbefast who are working on their own, as-yet-unreleased fantasy game things, who you may want to consider helping. :wink:


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PostPosted: 24 Feb 2010, 04:29 

Joined: 03 Dec 2009, 05:47
MidKnight wrote:
Some fantasy games being made right now are:
Meridian
http://www.moddb.com/games/meridian
Fantasy mod in development by maackey, assisted by CarRepairer and me. Development is pretty slow at the moment, and the project is still pretty early in its life.
Image

CA: Kingdoms (working title)
NOT a port of TA: Kingdoms. This is CarRepairer's fantasy mod, also in development, and assisted by maackey and I (noticing a trend here? :P ). It's got all sorts of insane stuff, and is a little further along than Meridian at the moment. It is the game Det posted a screenshot of.
Image

The Cursed
Already released, fully functional techno-fantasy game by Azeremoth, with assistance from CarRepairer. Give it a try!
Image

All of these projects would appreciate it if you're willing to help develop content for them, and there are also people like Wilbefast who are working on their own, as-yet-unreleased fantasy game things, who you may want to consider helping. :wink:


will any of these have a mele combat simulation system....or they just swing thier arms around when peeps comes in range....


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PostPosted: 24 Feb 2010, 07:10 
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currently the melee function in spring isnt that great, so they use fake lasers which have the same range as melee combat.

You wouldnt be able to tell the difference either way.


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PostPosted: 24 Feb 2010, 10:01 
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Spawn_Retard wrote:
currently the melee function in spring isnt that great, so they use fake lasers which have the same range as melee combat.

You wouldnt be able to tell the difference either way.
.. except when you try and attack things with large hitspheres.


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PostPosted: 24 Feb 2010, 16:55 
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Google_Frog wrote:
Spawn_Retard wrote:
currently the melee function in spring isnt that great, so they use fake lasers which have the same range as melee combat.

You wouldnt be able to tell the difference either way.
.. except when you try and attack things with large hitspheres.

Azaremoth found the solution (Argh says use Laser, Aza says use LaserCannon, which seems to work much better).

Also,
Image


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PostPosted: 26 Feb 2010, 15:02 

Joined: 12 Feb 2010, 11:55
det wrote:
There is Teenage Mutant Ninja Turtle mod
http://files.caspring.org/misc/tmnt.jpg

omg some people smoke too much! :lol:


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PostPosted: 27 Feb 2010, 03:20 
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Well with ants, I had a problem with lasercannons and switched to lasers. Problem is that since ants are attacking from their mouths, units get too close, and lasercannon seems to want more space between units. If it fires from the middle of the body it sucks.

Otherwise you have ant heads that spin around and go inside of the abdomen.


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PostPosted: 27 Feb 2010, 03:44 
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I purposefully didn't announce Meridian because I knew that it was never going to be finished any time soon -- I've never been particularly quick. Especially with school kicking my butt right now, and the lack of proper animations/model formats is kind of discouraging. But when I get those certain moments of inspiration/motivation for fantasy stuff, I'll try to stick it in there.


Quote:
.. except when you try and attack things with large hitspheres.

This is fixed by some tag (i forget which one atm) that makes units target the edge of the hit sphere, instead of the center.

The melee system works pretty similarly to WC3 from what I recall when I did some very minor exploration with the editor. An invisible weapon that attacks something and then you play an animation (or series of anims) for the attack.

The only thing is that the path"following" (to be politically correct) is kinda sub-par in spring, as well as the aforementioned animation/model format. Other than that everything works quite swimmingly.


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PostPosted: 27 Feb 2010, 03:51 
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omg WHAT IS THIS TAG? i really need this for ants it would fix so many things!


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PostPosted: 27 Feb 2010, 03:54 
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targetborder = 1,


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PostPosted: 27 Feb 2010, 03:56 
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edit: YES IT WORKS HOORAY


ANTS PROJECT IS OFFICIALLY BACK IN BUSINESS!!!!!


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PostPosted: 27 Feb 2010, 03:58 
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Tribulex wrote:
edit: YES IT WORKS HOORAY


ANTS PROJECT IS OFFICIALLY BACK IN BUSINESS!!!!!


maackey what have you done :P :lol:


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PostPosted: 27 Feb 2010, 04:00 
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hey ants is awesome. Also first project to have a unique resource system and corresponding unique ui that doesnt even use spring's built-in ui.


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PostPosted: 27 Feb 2010, 04:26 
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What is the performance drain of targetborder = 1? I see no reason to not use it everywhere if there is no significant slowdown.


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PostPosted: 27 Feb 2010, 04:28 
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Tribulex wrote:
first project to have a unique resource system and corresponding unique ui that doesnt even use spring's built-in ui.

not true.


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PostPosted: 27 Feb 2010, 04:29 
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elaborate.


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PostPosted: 27 Feb 2010, 13:41 
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Joined: 23 Oct 2004, 00:43
Fibre and THIS.


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