I just jizzed.Caydr wrote:
Starting fresh.
Moderators: Caydr, Moderators, Content Developer
Re: Starting fresh.
Welcome back Caydr! :)
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- Posts: 823
- Joined: 21 Oct 2008, 02:54
Re: Starting fresh.
Don't you make us wait for years my boy.
Re: Starting fresh.
There's one more. Unfortunately I had to cut back on my settings because I'm running 32-bit and Max shat itself trying to do the volumetric light, so it's not as good as I'd hoped...
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Re: Starting fresh.
Nice,but those cannons look like..
Re: Starting fresh.
You're a douche, but you therefore represent a majority of my target audience so I'll try to avoid any potential phallacies in my new mod's unit designs.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Starting fresh.
so why dont you actually release AA v3 tommorowzwzsg wrote:But instead you decided to add three more years of work.Caydr wrote:I can literally release AA v3 tomorrow
then enter the pit of despair and make a new game from scratch
also: lmao at the exchange above ^
Re: Starting fresh.
oh ffs,i wasnt trying to hurt your ego or design skills i was just joking.Caydr wrote:You're a douche, but you therefore represent a majority of my target audience so I'll try to avoid any potential phallacies in my new mod's unit designs.
Re: Starting fresh.
And I wasn't! Actually you reminded me to make sure there's nothing "zerg structure under construction" in my plans.
Re: Starting fresh.
Because then I have to come up with all new ideas. I already have a ton of them, and I don't want to waste them on something that I don't really have any creative control over.1v0ry_k1ng wrote: so why dont you actually release AA v3 tommorow
then enter the pit of despair and make a new game from scratch
also: lmao at the exchange above ^
Re: Starting fresh.
Or you could release AA and slowly change all the models and textures with incremental patches...Caydr wrote:Because then I have to come up with all new ideas. I already have a ton of them, and I don't want to waste them on something that I don't really have any creative control over.1v0ry_k1ng wrote: so why dont you actually release AA v3 tommorow
then enter the pit of despair and make a new game from scratch
also: lmao at the exchange above ^
As oppose to waiting for years until everything is done,which means lower chances of getting to an actual release.
Re: Starting fresh.
Do you mean this?Gota wrote:Or you could release AA and slowly change all the models and textures with incremental patches...
As oppose to waiting for years until everything is done,which means lower chances of getting to an actual release.
Also what is the zerg comment in reference to?
Re: Starting fresh.
Well,CA team did not just cosmetic changes throughout the years but also made sharp turns when it came to gameplay.
Re: Starting fresh.
Go Zerg, build something, especially something large, and it's surrounded by puslating gooslicked penii.
Re: Starting fresh.
Damn it, 1v0ry, for a moment I thought that something had moved.
Re: Starting fresh.
It's like Air.
Even if You cant see it,it doesn't meen its not there.
Even if You cant see it,it doesn't meen its not there.