We will put these links on the download page once the release is live on the lobby server.
Please, test this release candidate and report any bugs you may find (in particular regressions since 0.80.5.2!) on mantis. If no blocking issues are reported, we will officially release this sometime next week. (after the 25th of January)
To test this release on the main/official lobby server, refer to the instructions in this post.
Post subject: Re: Release candidate: Spring 0.81.0
Posted: 19 Jan 2010, 07:08
CA Developer
Joined: 10 Sep 2008, 02:11 Location: Asleep
Nice job, engine peoples!
@Cool build gfx: That is, indeed, very cool. Kudos again, engine team! Being able to choose between different methods for individual units would be even more awesome, as would being able to define a CEG to appear along the edges where the unit is building.
Post subject: Re: Release candidate: Spring 0.81.0
Posted: 19 Jan 2010, 13:12
Spring Developer
Joined: 22 Sep 2007, 08:51
if you want to test this version on the main/official lobby server, you have to make your lobby ignore the servers required version:
For SpringLobby, make sure springlobby is not running and then edit the config file: linux: ~/.springlobby/springlobby.conf Windows (in general): %appdata\.springlobby\springlobby.conf Windows XP: c:\docs & Settings\username\app data\springlobby\springlobby.conf Windows vista/win7: c:\users\username\app data\roaming\.springlobby\springlobby.conf from this:
Post subject: Re: Release candidate: Spring 0.81.0
Posted: 19 Jan 2010, 16:13
Joined: 23 Oct 2004, 00:43
==Troy== wrote:
Not conserving momentum on the collision?
Isnt it possible to simply do the conservation of momentum + conservation of energy calculation? IMHO its not all that hard and CPU intensive.
Realistically, momentum should not be conserved in this case, since the ground below the units would provide a big momentum-sink. These units have their feet grounded. This probably works better for the intended goal of reducing the number of collisions in a big chain than depleting the energy instead of the momentum - inelastic collisions would probably just result in a big unit Katamari.
Post subject: Re: Release candidate: Spring 0.81.0
Posted: 19 Jan 2010, 17:34
Spring: 1944 Developer
Joined: 29 Apr 2005, 00:14 Location: Engine Dev Fanboy
Changelog tends to get updated all at once in multiple commits just before release. Obviously its only a brief summary of all of the preceding git log, plenty of changes are not in it, especially minor ones.
Post subject: Re: Release candidate: Spring 0.81.0
Posted: 19 Jan 2010, 17:46
Lobby Developer
Joined: 16 Mar 2007, 18:27
FLOZi wrote:
Changelog tends to get updated all at once in multiple commits just before release. Obviously its only a brief summary of all of the preceding git log, plenty of changes are not in it, especially minor ones.
this one is not minor it changes the default TA style building
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