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 Post subject: Dragons teeth?
PostPosted: 11 Jan 2010, 03:06 

Joined: 10 Jan 2010, 02:33
Pardon me if I'm being dumb, but I cant seem to find dragon's teeth or the fortified wall thing anywhere in Complete Annihilation. Are they not even in the game?
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 Post subject: Re: Dragons teeth?
PostPosted: 11 Jan 2010, 03:15 
Zero-K Developer
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Joined: 10 Sep 2008, 02:11
Location: nice soap pad you've got there
They are not part of CA. You can use Advanced new Terraforming technology to achieve the same functionality. :-)

Here is a guide: http://trac.caspring.org/wiki/Terraforming

PS: In the future, please post about CA-related issues in the CA subforum. Thanks.
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 Post subject: Re: Dragons teeth?
PostPosted: 11 Jan 2010, 03:26 

Joined: 10 Jan 2010, 02:33
Ooops sorry. Thanks anyway.
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 Post subject: Re: Dragons teeth?
PostPosted: 12 Jan 2010, 09:43 
A.N.T.S. Developer
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Joined: 26 Sep 2009, 20:26
Location: Ukraine
thats stupid who came up with that idea? dt are sharp and shiny, and walls look like piles of dirt. feckl
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 Post subject: Re: Dragons teeth?
PostPosted: 12 Jan 2010, 15:50 

Joined: 17 Sep 2008, 03:36
Location: your imagination
You can do a heck of a lot more with terraform than you can with dragon teeth. See the link midknight posted.

Also a example posted in another thread:
Image
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 Post subject: Re: Dragons teeth?
PostPosted: 12 Jan 2010, 19:09 
Server Owner & Developer
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Joined: 19 May 2006, 18:13
Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
I agree its not visually nice, it needs decal.. badly..
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 Post subject: Re: Dragons teeth?
PostPosted: 13 Jan 2010, 01:17 
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Joined: 28 Nov 2006, 13:22
Nah, its gorgeous, looks great.
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 Post subject: Re: Dragons teeth?
PostPosted: 13 Jan 2010, 03:40 
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Joined: 23 Oct 2004, 00:43
Licho wrote:
I agree its not visually nice, it needs decal.. badly..


I was thinking this is a place where it would be nice to have engine support - a pair of simple repeated texture-maps that are alpha'd in proportionally to the displacement from the neutral. Have 2 maps, an "up" map and a "down" map. It wouldn't look great, but it would make deformation more visible - even cratering is hard to see in certain map textures, so if the bottoms of the crater were actually darkened with an earthy texture, that would help.
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 Post subject: Re: Dragons teeth?
PostPosted: 14 Jan 2010, 01:05 
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Joined: 26 Sep 2009, 20:26
Location: Ukraine
luckywaldo7 wrote:
You can do a heck of a lot more with terraform than you can with dragon teeth. See the link midknight posted.

Also a example posted in another thread:
Image



Very narrow? well dt is not only very narrow BUT ALSO it is sharp AND shiny at the same time. Useless post
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