:o This will be amazing. I'd much prefer a Rincewind class, however. >_>
Motile furniture is generally underappreciated in fantasy. While Pratchett gets credit for The Luggage, I have to give the Elemenstor Cycle credit for fleshing out the idea.
After throwing together a UV Map I've decided that there are a number of glitches, extra vertices etc so there's going to be a bit of work before I actually get this like I want it... but here's a Rough Draft Render (Texture was done in MSPaint...)...
Joined: 15 Sep 2004, 17:56 Location: Lahti, Finland
Orc faction "warrior" for my game. Heavily inspired by Warhammer 40k.
The model has 990 face's and 512x512 texture... not sure about tri count but i'ts probably close to twice the face's. Textures are unfinished and if you guys wan't something to do design a logo for that orc "tribe" and take inspiration from Warhammer and from that model! and the logo's gonna be there where the number 7 is right now.
This is second texture I have done and first uv map i've finished! :)
Small scout drone thingy, quick question, do I model the prop, or would it be best to do that in lua? It will always be spinning as the unit wont ever land...
Joined: 15 Sep 2004, 17:56 Location: Lahti, Finland
rattle wrote:
since you don't have full alpha for your textures I'd use lua to create one, will look better
EDIT: oh was this reply to agorm? Please people use quotes!
Any examples? I'd like to do it the way it looks the best. And if I can't get team color to look good I won't use it.
Thanks for all the positive comments! I will most certainly need help animating and I do wan't fancy animations I want the feet to change angle by the angle of terrain. And while your at give it idle animations too! Anyone willing? And I am serious :D
At some point I might give more info about my game. It will be free that much I can tell you.
Last edited by Masse on 07 Jan 2010, 18:29, edited 1 time in total.
@ Masse, looks really good for your second texture! Hell, looks really good full stop!
Attachment:
1.jpg
Small scout drone thingy, quick question, do I model the prop, or would it be best to do that in lua? It will always be spinning as the unit wont ever land...
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