View topic - Random WIP 2006-2011



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 Post subject: Re: Random WIP
PostPosted: 06 Jan 2010, 02:16 
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Joined: 23 Oct 2004, 00:43
MidKnight wrote:
:o :lol:
This will be amazing.
I'd much prefer a Rincewind class, however. >_>


Motile furniture is generally underappreciated in fantasy. While Pratchett gets credit for The Luggage, I have to give the Elemenstor Cycle credit for fleshing out the idea.


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 Post subject: Re: Random WIP
PostPosted: 06 Jan 2010, 02:47 
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Joined: 02 May 2005, 02:56
Location: Canada
After throwing together a UV Map I've decided that there are a number of glitches, extra vertices etc so there's going to be a bit of work before I actually get this like I want it... but here's a Rough Draft Render (Texture was done in MSPaint...)...

Image


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 Post subject: Re: Random WIP
PostPosted: 06 Jan 2010, 03:13 
P.U.R.E. Developer
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Location: Herding cats uphill whilst wearing roller skates.
Looks great for a mspaint skin. Needs more character- thus far, it looks like a dresser... doesn't quite convey the "ambulatory" part yet.


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 Post subject: Re: Random WIP
PostPosted: 06 Jan 2010, 03:18 
Blood & Steel Developer
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nice dresser

i finished the proportions and put the knight in a pose

going to try to animate with an aggressive forward lean when shooting

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 Post subject: Re: Random WIP
PostPosted: 06 Jan 2010, 14:48 
Damned Developer
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nice bob

Argh wrote:
IDK, what do you mean by blocking map?
you could model an entire map, render it dedicated and use the height map to specify what can be passed through, slopes, etc.


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 Post subject: Re: Random WIP
PostPosted: 06 Jan 2010, 17:17 
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Location: ModalitÃ
now it makes me think of a guy in power armor :\


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 Post subject: Re: Random WIP
PostPosted: 06 Jan 2010, 20:29 
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Quote:
you could model an entire map, render it dedicated and use the height map to specify what can be passed through, slopes, etc.
That's pretty much what you're seeing here, it's just the simplest version.


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 Post subject: Re: Random WIP
PostPosted: 06 Jan 2010, 21:46 
Blood & Steel Developer
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Joined: 25 Aug 2004, 12:31
Location: Has not played *a in years.
patton tank from BT but will probably show up elsewhere

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 Post subject: Re: Random WIP
PostPosted: 06 Jan 2010, 23:12 
AI Coder
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
Aggressive forward poses are overrated, remember, AF doesnt like posting borked photoshopped gravity pictures, dont make me do it with that!


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 Post subject: Re: Random WIP
PostPosted: 07 Jan 2010, 12:45 
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Joined: 15 Sep 2004, 17:56
Location: Lahti, Finland
Orc faction "warrior" for my game. Heavily inspired by Warhammer 40k.

The model has 990 face's and 512x512 texture... not sure about tri count but i'ts probably close to twice the face's. Textures are unfinished and if you guys wan't something to do design a logo for that orc "tribe" and take inspiration from Warhammer and from that model! and the logo's gonna be there where the number 7 is right now.

This is second texture I have done and first uv map i've finished! :)

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 Post subject: Re: Random WIP
PostPosted: 07 Jan 2010, 12:58 
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Truly excellent, can't wait to see more, and I hope you keep it distinctively different enough from 40K to be legally kosher :-)


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 Post subject: Re: Random WIP
PostPosted: 07 Jan 2010, 13:13 

Joined: 28 May 2009, 15:24
wow , looks great :-)


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 Post subject: Re: Random WIP
PostPosted: 07 Jan 2010, 14:27 
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nice... distinct dreadnaught look, but nowadays so many games have them, I don't think you should worry.


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 Post subject: Re: Random WIP
PostPosted: 07 Jan 2010, 14:48 
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Joined: 12 Jan 2005, 10:25
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@ Masse, looks really good for your second texture! Hell, looks really good full stop!

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Small scout drone thingy, quick question, do I model the prop, or would it be best to do that in lua? It will always be spinning as the unit wont ever land...

aGorm


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 Post subject: Re: Random WIP
PostPosted: 07 Jan 2010, 15:37 
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since you don't have full alpha for your textures I'd use lua to create one, will look better


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 Post subject: Re: Random WIP
PostPosted: 07 Jan 2010, 17:39 
Damned Developer
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rattle wrote:
since you don't have full alpha for your textures I'd use lua to create one, will look better

EDIT: oh was this reply to agorm? Please people use quotes!

Any examples? I'd like to do it the way it looks the best. And if I can't get team color to look good I won't use it.

Thanks for all the positive comments! I will most certainly need help animating and I do wan't fancy animations :P I want the feet to change angle by the angle of terrain. And while your at give it idle animations too! Anyone willing? And I am serious :D

At some point I might give more info about my game. It will be free that much I can tell you.


Last edited by Masse on 07 Jan 2010, 18:29, edited 1 time in total.

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 Post subject: Re: Random WIP
PostPosted: 07 Jan 2010, 18:25 
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aGorm wrote:
@ Masse, looks really good for your second texture! Hell, looks really good full stop!

Attachment:
1.jpg


Small scout drone thingy, quick question, do I model the prop, or would it be best to do that in lua? It will always be spinning as the unit wont ever land...

aGorm


Copy the S44 propeller widget. :-)

http://spring1944.svn.sourceforge.net/v ... iew=markup


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 Post subject: Re: Random WIP
PostPosted: 07 Jan 2010, 19:33 
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Pretty sexy model there Masse.


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 Post subject: Re: Random WIP
PostPosted: 08 Jan 2010, 02:55 
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Joined: 25 Aug 2004, 12:31
Location: Has not played *a in years.
Bishop wip for EoW

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 Post subject: Re: Random WIP
PostPosted: 08 Jan 2010, 03:15 
Battletech Developer
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Joined: 21 May 2007, 01:09
Location: New Zealand
Image

currently 326 tris.


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