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 Post subject: Re: Spy Kbots
PostPosted: 06 Jan 2010, 17:09 

Joined: 22 Jul 2008, 01:30
Location: Yorkshire, UK
krog with seer behind

gg no comm can d gun unless hides behind a hill

so you just dont head into a hill
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 Post subject: Re: Spy Kbots
PostPosted: 06 Jan 2010, 17:43 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
so kill the seer with planes or something.
or play a map with hills and not tcp all the time, its just theory anyway.
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 Post subject: Re: Spy Kbots
PostPosted: 06 Jan 2010, 18:22 

Joined: 22 Jul 2008, 01:30
Location: Yorkshire, UK
it'll be cloaked
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 Post subject: Re: Spy Kbots
PostPosted: 06 Jan 2010, 19:17 
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Joined: 23 Feb 2009, 16:29
Location: Finland
There is already a unit called seer.
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 Post subject: Re: Spy Kbots
PostPosted: 06 Jan 2010, 19:51 

Joined: 22 Jul 2008, 01:30
Location: Yorkshire, UK
iirc, arm vehicle radar?

anyway, he meant the seer from sc, not to call the unit the seer
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 Post subject: Re: Spy Kbots
PostPosted: 06 Jan 2010, 20:45 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
in starcraft its name is "Observer" i think. This flying thing.

Quote:
it'll be cloaked

get one yourself to see it.
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 Post subject: Re: Spy Kbots
PostPosted: 06 Jan 2010, 23:18 
AI Coder
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
Swarms of decoy commanders with a real commander thrown in!
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 Post subject: Re: Spy Kbots
PostPosted: 09 Jan 2010, 21:57 
A.N.T.S. Developer
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Joined: 26 Sep 2009, 20:26
Location: Ukraine
please modify the arm spy so the effect for self-d is fireworks in their base plus a lot of paralyze lightening because the i could self d it in their base and say LOLOLOL IM IN UR BAES KILLIG UR D00DES into chat and have significant shycological advantageous.


also for core one make it have a huge nuke cloud like normal nuke but opaque in middle so they cant see shit so i can say into chatbox LOLOLOL N00KS NuBS!!!!! and have sig. psych. adv. (see above)

oh make funy sounds too for t3hem
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 Post subject: Re: Spy Kbots
PostPosted: 10 Jan 2010, 00:00 
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Joined: 30 Jun 2008, 23:08
Location: Germany
d_b wrote:
please modify the arm spy so the effect for self-d is fireworks in their base plus a lot of paralyze lightening because the i could self d it in their base and say LOLOLOL IM IN UR BAES KILLIG UR D00DES into chat and have significant shycological advantageous.


also for core one make it have a huge nuke cloud like normal nuke but opaque in middle so they cant see shit so i can say into chatbox LOLOLOL N00KS NuBS!!!!! and have sig. psych. adv. (see above)

oh make funy sounds too for t3hem


besides the big troll (and we all know ur one of the best trolls in this forum) i like the idea of paralyzing stuff by self-d
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 Post subject: Re: Spy Kbots
PostPosted: 10 Jan 2010, 00:02 

Joined: 22 Jul 2008, 01:30
Location: Yorkshire, UK
manolo_ wrote:
d_b wrote:
please modify the arm spy so the effect for self-d is fireworks in their base plus a lot of paralyze lightening because the i could self d it in their base and say LOLOLOL IM IN UR BAES KILLIG UR D00DES into chat and have significant shycological advantageous.


also for core one make it have a huge nuke cloud like normal nuke but opaque in middle so they cant see shit so i can say into chatbox LOLOLOL N00KS NuBS!!!!! and have sig. psych. adv. (see above)

oh make funy sounds too for t3hem


besides the big troll (and we all know ur one of the best trolls in this forum) i like the idea of paralyzing stuff by self-d


http://springrts.com/wiki/XTA_Clans

Quote:
Tribulex "I'm not a bad player, I'm just a really bad troll"
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 Post subject: Re: Spy Kbots
PostPosted: 10 Jan 2010, 00:11 
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Joined: 30 Jun 2008, 23:08
Location: Germany
:P
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 Post subject: Re: Spy Kbots
PostPosted: 10 Jan 2010, 01:35 
A.N.T.S. Developer
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Joined: 26 Sep 2009, 20:26
Location: Ukraine
babbles wrote:
manolo_ wrote:
d_b wrote:
please modify the arm spy so the effect for self-d is fireworks in their base plus a lot of paralyze lightening because the i could self d it in their base and say LOLOLOL IM IN UR BAES KILLIG UR D00DES into chat and have significant shycological advantageous.


also for core one make it have a huge nuke cloud like normal nuke but opaque in middle so they cant see shit so i can say into chatbox LOLOLOL N00KS NuBS!!!!! and have sig. psych. adv. (see above)

oh make funy sounds too for t3hem


besides the big troll (and we all know ur one of the best trolls in this forum) i like the idea of paralyzing stuff by self-d


http://springrts.com/wiki/XTA_Clans

Quote:
Tribulex "I'm not a bad player, I'm just a really bad troll"

wtf lol

well that warms the cookies of my heart that i am still a cox. i guess whoever edited that page was a cox, because i generally get put onto whatever clan the editor is in.

Also why do people think i am a troll, or even a bad"troll".
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 Post subject: Re: Spy Kbots
PostPosted: 10 Jan 2010, 05:37 
Map Creator
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Joined: 10 Mar 2006, 10:24
Location: waiting in line for The Expendables 2
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DojeH: "Every low ranking German player is me!"


lmao I knew it
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 Post subject: Re: Spy Kbots
PostPosted: 10 Jan 2010, 06:53 
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Joined: 07 Apr 2009, 11:43
d_b wrote:
Also why do people think i am a troll, or even a bad"troll".

Its when people dont realise your idiocy is unintentional.
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 Post subject: Re: Spy Kbots
PostPosted: 11 Jan 2010, 17:17 
A.N.T.S. Developer
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Joined: 26 Sep 2009, 20:26
Location: Ukraine
JohannesH wrote:
d_b wrote:
Also why do people think i am a troll, or even a bad"troll".

Its when people dont realise your idiocy is unintentional.

what do you talking about wtf>
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 Post subject: Re: Spy Kbots
PostPosted: 22 Nov 2011, 00:57 

Joined: 22 Jul 2008, 01:30
Location: Yorkshire, UK
bump...

still costs two medium fusions to cloak/stealth a core spy kbot and still very, very inefficient unit
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 Post subject: Re: Spy Kbots
PostPosted: 22 Nov 2011, 19:06 
Modeler
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Joined: 10 May 2009, 11:27
Location: on new sidney
Hey i saw Dojeh yesterday

oh noes

DojeH "Every low ranking German player is me"
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 Post subject: Re: Spy Kbots
PostPosted: 22 Nov 2011, 20:36 

Joined: 22 Jul 2008, 01:30
Location: Yorkshire, UK
Yes, hemum
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 Post subject: Re: Spy Kbots
PostPosted: 22 Nov 2011, 20:54 
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Joined: 22 Nov 2011, 14:53
how would it change gameplay to make the spybots affordable to cloak, say 100e? arm snipers would become much more dangerous, fixed defences would be weaker, artillery types would be stronger, radar jamming would be even less useful. It would provide a neat means of decloaking commanders in jamming radius, but not if it decloaks itself when doing so as it costs a fortune.

cloak plus jam needs to be costly, but probably not 1.3ke costly, maybe half that?
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 Post subject: Re: Spy Kbots
PostPosted: 22 Nov 2011, 21:04 
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Joined: 08 Jun 2009, 16:59
Location: Croatistan
Would this satisfy you guys:
Quote:
Increased ARM Infiltrator cost to match CORE Parasite, cloak, moving cloak & stealth costs now 150/300/600 for Infiltrator, 125/275/550 for Parasite, Infiltrator LoS set to 375, Parasite 320

All other stats same as before.
Final values are may be subject to change, but for testing purposes, this might be good. For cloak + stealth add two rightmost numbers of the three.
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