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 Post subject: Spy Kbots
PostPosted: 05 Jan 2010, 07:40 

Joined: 22 Jul 2008, 01:30
Location: Yorkshire, UK
The oh so never used Spy kbots.

Anyway, Arm costs less then Core in everything (metal/energy/buildtime).

Except to cloak, 200/210 when stationary, 400/420 when moving, Core/Arm.

However Arm costs 1000 to stealth, core a huge 1300.

Arm has higher line of sight, Core has more health.

But is the higher cost really justified by more health and lower cloaking? Espcially when you take into account higher LoS and big difference in cloaking energy.


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 Post subject: Re: Spy Kbots
PostPosted: 05 Jan 2010, 09:09 
Supreme Annihilation Maintainer
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Joined: 11 Jan 2008, 16:55
Oh man when i tried to use them I was amazed at that fact it costs around 1.5k to keep em clocked and stealthed...
Maybe reduce it substantially and increase the distance at which the spy declocks?


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 Post subject: Re: Spy Kbots
PostPosted: 05 Jan 2010, 18:13 
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Joined: 14 Sep 2004, 10:32
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I wouldnt mind bundling them with swarms of units for los, btu theyre too expensive. Nobody will ever manage to sneak them into a base and effectively spy in the way people imagine (inside your base actually spying ) unless the xtaids stealth toggle is added.

I'd recommend, reduce their cost and cloak cost drastically, a nerf to their hp, a los boost, and re-purpose them as advanced scouts, while allowing the use of the stealth from xtaids for an obscene amount of energy.

This would make them actually useful, whereas the potential use case for them currently is soooo tiny...


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 Post subject: Re: Spy Kbots
PostPosted: 05 Jan 2010, 18:25 
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Joined: 22 Feb 2006, 01:02
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i never build them, i am not sure dont they have some emp on selfd or something?
scouting is important but i can not really see a use for these...


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 Post subject: Re: Spy Kbots
PostPosted: 05 Jan 2010, 18:33 

Joined: 22 Jul 2008, 01:30
Location: Yorkshire, UK
they have cloak and stealth


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 Post subject: Re: Spy Kbots
PostPosted: 05 Jan 2010, 19:09 
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Joined: 26 Feb 2007, 14:32
Location: Germany
babbles wrote:
they have cloak and stealth

and when they had just cloak ppl still managed to sneak them into enemy bases which isnt really that difficult.


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 Post subject: Re: Spy Kbots
PostPosted: 05 Jan 2010, 19:52 
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scout planes land in bases too all the time without people noticing


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 Post subject: Re: Spy Kbots
PostPosted: 05 Jan 2010, 20:04 
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Joined: 23 Feb 2009, 16:29
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TheMightyOne wrote:
babbles wrote:
they have cloak and stealth

and when they had just cloak ppl still managed to sneak them into enemy bases which isnt really that difficult.


Yes but that was before automatic radar targetting (without targetting facility)


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 Post subject: Re: Spy Kbots
PostPosted: 05 Jan 2010, 23:29 
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Joined: 14 Sep 2004, 10:32
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They have stealth? I thought that was only in XTAids with about 15k energy usage?


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 Post subject: Re: Spy Kbots
PostPosted: 06 Jan 2010, 00:29 

Joined: 22 Jul 2008, 01:30
Location: Yorkshire, UK
babbles wrote:
However Arm costs 1000 to stealth, core a huge 1300.


Reading is fun!


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 Post subject: Re: Spy Kbots
PostPosted: 06 Jan 2010, 00:53 
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Joined: 24 Feb 2005, 02:58
Location: In Alaska Bridge to nowhere land.
I kindof like the self D paralyze although I would let the core one be a invisible version of the roach mwahahaha (obviously weaker morons)

Also i was thinking about taunting instead of singing, behaving in the same way for spy.

Line of sight could be increased, and its much cheaper if you use the enemies jammer in the base rather then E ur own so bases with jammers and hidden reactors will often yield you tons of benefits cause you will be able to spot the new stealthed cloakable fusions.


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 Post subject: Re: Spy Kbots
PostPosted: 06 Jan 2010, 02:45 
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Joined: 23 Feb 2009, 16:29
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That's probably the most brilliant idea since the invention of sliced bread: let spies spot stealthed objects in enemy base. So simple, so genious.


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 Post subject: Re: Spy Kbots
PostPosted: 06 Jan 2010, 09:59 
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Jools wrote:
That's probably the most brilliant idea since the invention of sliced bread: let spies spot stealthed objects in enemy base. So simple, so genious.

they do already, it's called line-of-sight


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 Post subject: Re: Spy Kbots
PostPosted: 06 Jan 2010, 11:28 
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Jools wrote:
That's probably the most brilliant idea since the invention of sliced bread: let spies spot stealthed objects in enemy base. So simple, so genious.


i was thinking about that too... cloaked coms are just too powerful so maybe we should use StarCraft's idea. they have invisible units too so in order to spot them you need some kind of a speacial unit, a seer. so why not make spybot into a seer ? it would be the only unit that would be able to spot enemy cloaked + jammered coms and other spybots.


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 Post subject: Re: Spy Kbots
PostPosted: 06 Jan 2010, 13:49 

Joined: 22 Jul 2008, 01:30
Location: Yorkshire, UK
nooooooooooooooooooooooooooooooooooooooooooooooooooooooo

makes krog d gunning basically impossible then? >_>

it also kinda makes cloaking and jammers completly useless and gives huge advantage to kbots over vehicles

also means spies themselves can no longer, erm spy really seeing as everyone will have one to stop people cloaking

means comm will be boardering on useless late game except for assisting builds


Last edited by babbles on 06 Jan 2010, 14:22, edited 1 time in total.

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 Post subject: Re: Spy Kbots
PostPosted: 06 Jan 2010, 13:58 
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Joined: 07 Apr 2009, 11:43
Maybe just decrease the cloaking&stealth e cost, by a huge lot, at first?


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 Post subject: Re: Spy Kbots
PostPosted: 06 Jan 2010, 15:35 
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Joined: 10 Mar 2006, 10:24
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or just slow down the advance morphs' movespeeds, regen + dgun range ^_^


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 Post subject: Re: Spy Kbots
PostPosted: 06 Jan 2010, 16:12 

Joined: 22 Jul 2008, 01:30
Location: Yorkshire, UK
1v0ry_k1ng wrote:
or just slow down the advance morphs' movespeeds, regen + dgun range ^_^


quick! make the thread about comm morph!


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 Post subject: Re: Spy Kbots
PostPosted: 06 Jan 2010, 16:35 
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Joined: 10 Mar 2006, 10:24
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I know, why dont we save time and use this thread >_>

srsly though, dont think putting in hacky new spy mechanics to counter op coms is the optimal solution to a very simple problem


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 Post subject: Re: Spy Kbots
PostPosted: 06 Jan 2010, 16:46 
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Joined: 22 Feb 2006, 01:02
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Quote:
makes krog d gunning basically impossible then? >_>

make a spy/seer thing on your own and kill the enemies.
might either be interessting or just annoying.


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