Joined: 22 Jul 2008, 01:30 Location: Yorkshire, UK
The oh so never used Spy kbots.
Anyway, Arm costs less then Core in everything (metal/energy/buildtime).
Except to cloak, 200/210 when stationary, 400/420 when moving, Core/Arm.
However Arm costs 1000 to stealth, core a huge 1300.
Arm has higher line of sight, Core has more health.
But is the higher cost really justified by more health and lower cloaking? Espcially when you take into account higher LoS and big difference in cloaking energy.
Oh man when i tried to use them I was amazed at that fact it costs around 1.5k to keep em clocked and stealthed... Maybe reduce it substantially and increase the distance at which the spy declocks?
I wouldnt mind bundling them with swarms of units for los, btu theyre too expensive. Nobody will ever manage to sneak them into a base and effectively spy in the way people imagine (inside your base actually spying ) unless the xtaids stealth toggle is added.
I'd recommend, reduce their cost and cloak cost drastically, a nerf to their hp, a los boost, and re-purpose them as advanced scouts, while allowing the use of the stealth from xtaids for an obscene amount of energy.
This would make them actually useful, whereas the potential use case for them currently is soooo tiny...
Joined: 24 Feb 2005, 02:58 Location: In Alaska Bridge to nowhere land.
I kindof like the self D paralyze although I would let the core one be a invisible version of the roach mwahahaha (obviously weaker morons)
Also i was thinking about taunting instead of singing, behaving in the same way for spy.
Line of sight could be increased, and its much cheaper if you use the enemies jammer in the base rather then E ur own so bases with jammers and hidden reactors will often yield you tons of benefits cause you will be able to spot the new stealthed cloakable fusions.
That's probably the most brilliant idea since the invention of sliced bread: let spies spot stealthed objects in enemy base. So simple, so genious.
i was thinking about that too... cloaked coms are just too powerful so maybe we should use StarCraft's idea. they have invisible units too so in order to spot them you need some kind of a speacial unit, a seer. so why not make spybot into a seer ? it would be the only unit that would be able to spot enemy cloaked + jammered coms and other spybots.
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