View topic - The Star Wars: Imperial Winter Eyecandy Thread [56k warning]



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PostPosted: 02 Jan 2010, 19:10 
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Joined: 21 Mar 2009, 15:55
Location: Not here, at least
Warlord Zsinj wrote:
Some other fun I had while taking the above shots:

aGorm's map is very nicely done:

http://s579.photobucket.com/albums/ss23 ... on=reverse

NOOOOO!!!
the rebels won :( :(
darn scum...

...

Looks great! :-)


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PostPosted: 02 Mar 2010, 08:09 
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Joined: 30 Jun 2008, 23:08
Location: Germany
is it still in devolopment? :mrgreen:


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PostPosted: 02 Mar 2010, 08:16 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
Yup, I'm just doing an exchange semester in Europe so work is a little slow while I settle in. Sorry about the lack of updates!


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PostPosted: 05 Mar 2010, 00:11 
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Joined: 16 Mar 2005, 00:12
Location: Sydney, Australia
And by settling in he means getting hammered and road tripping.


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PostPosted: 15 May 2010, 12:58 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
Image
Click for more images!

Presenting the Imperial Orbital Uplink Facility.

This facility is one of the most advanced and expensive of all the Imperial structures. When there are imperial forces engaged on a planet, typically there will be some sort of imperial presence in orbit to assist with the logistics of battle below. However, these craft rarely entail a battlefleet. The presence of an Orbital Uplink Facility, however, means that there is most definitely an Imperial Warship in orbit above the planet.

These facilities are rarely employed by the Imperials - only in the rare instances when a Rebel force is heavily entrenched, and bathing the entire planet in fiery death unfortunately not an option is this facility used.

When constructed, it allows the Imperial general to call down orbital bombardment strikes on Rebel positions. These strikes tend to be quite inaccurate, but extremely powerful, bathing an area in destruction.

Without the uplink facility, however, targetting from orbit is too risky, and so the orbiting Imperial destroyer will be unable to fire on ground targets, so the Rebels will be hard pressed to destroy the facility as soon as possible.

Model: Zsinj
UVmap: Gnomre
Texture: Lynx


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PostPosted: 13 Jun 2010, 01:03 
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Joined: 03 Jan 2010, 18:32
will we be seeing IW at E3 this year? Perhaps with a release date?


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PostPosted: 13 Jun 2010, 01:37 
Skinner / Texturer
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Joined: 28 Oct 2006, 20:38
Location: France
Good to see it's still alive. We need news from SW:IW :)

Very nice, as usual.
GG

:-)


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PostPosted: 10 Jul 2010, 20:15 
AI Coder

Joined: 16 Nov 2009, 18:26
Warlord Zsinj wrote:
Image
Click for more images!

Presenting the Imperial Orbital Uplink Facility.

This facility is one of the most advanced and expensive of all the Imperial structures.


So that's what a hand held laser and walkie-talkie looks like in the future.

:twisted:

Seriously, like many I'm looking forward to seeing this project reach the light of day.


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PostPosted: 10 Jul 2010, 21:15 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
Thanks for the patience all; my trip through Europe is drawing to a close, and I'll be back to the cold harsh reality of real life in a few weeks.


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PostPosted: 19 Jul 2010, 00:53 
Map Creator
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Joined: 12 May 2005, 19:08
I'm getting a malware alert from chrome when I try to visit imperialwinter.com.. Anyone else experiencing this? edit: it seems forums.imperialwinter.com/Themes/default/mgallery/highslide.js points to pantscow.ru:8080/Batch_Process.js , and pantscow.ru is flagged for malware by chrome, although that javascript doesn't seem to contain anything.


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PostPosted: 19 Jul 2010, 01:28 
Conflict Terra Developer
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Joined: 29 Aug 2009, 19:12
Location: Also Richmond
Yeah avast just threw up a red flag when i went there.


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PostPosted: 21 Jul 2010, 20:10 
Map Creator
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Joined: 12 May 2005, 19:08
Now the main page is fixed, but http://forums.imperialwinter.com/Themes ... /script.js and http://forums.imperialwinter.com/Themes/default/sha1.js still have the pantscow line, so the forums still throw up the alert.


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PostPosted: 30 Jul 2010, 09:05 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
we're looking into the problem.


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PostPosted: 31 Jul 2010, 08:34 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
This should be resolved now?


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PostPosted: 31 Jul 2010, 17:33 
Conflict Terra Developer
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Joined: 29 Aug 2009, 19:12
Location: Also Richmond
works for me


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PostPosted: 17 Aug 2010, 09:51 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
Image
IW Thread: http://forums.imperialwinter.com/index.php?topic=316.0
Spring Thread: viewtopic.php?p=444475#p444475


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PostPosted: 17 Aug 2010, 13:48 
Spring Developer
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Joined: 22 Sep 2007, 08:51
wow! :D
i like the head a lot!!! looks like.. in a movie to me.
nice even from below! :-)

the legs (not the feet!) and the neck look a bit cheap in comparison, which i guess is mainly due to the original model design.


could you possible fix-up the old, old version of your mod, to work with current spring? or is it ok if someone else would do it and publish it here?


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PostPosted: 05 Sep 2010, 22:53 
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Joined: 19 Mar 2010, 15:09
Looks increadible, waiting patiently on the sidelines for this mod as always, keep up the great work!


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PostPosted: 24 Aug 2011, 14:57 
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Joined: 30 May 2010, 10:56
Location: France
Still alive ? The project looks indefinitely stuck at 83%...

Are we facing a new curse here ? :cry:


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PostPosted: 24 Aug 2011, 18:50 
Moderator
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
:arrow: viewtopic.php?f=14&t=25108


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