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 Post subject: Advice DSD noob
PostPosted: 18 Dec 2009, 08:25 

Joined: 13 Jan 2009, 11:20
I figured it would take up too much space to post the advice dog pictures here, so here just the plain text:

edit: disregard that, Spawn_Retard is right. didn't have idea for a better picture though.

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Last edited by HectorMeyer on 19 Dec 2009, 11:45, edited 2 times in total.

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 Post subject: Re: Advice DSD noob
PostPosted: 18 Dec 2009, 10:18 
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Joined: 21 Dec 2006, 14:36
Location: Infront of my computer
Edit: thats much better OP

2nd Edit: some of them are actually funnny.


Last edited by Spawn_Retard on 20 Dec 2009, 10:11, edited 2 times in total.

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 Post subject: Re: Advice DSD noob
PostPosted: 18 Dec 2009, 10:31 
Tournaments Moderator
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Joined: 08 Dec 2007, 17:39
Location: UK - England
Welcome to BA. The only reason you apply this to DSD is because that's all you play. This is my winning format:

  • Grab frontline spot if possible
  • Go Veh and make 4 scouts and 2 cons
  • Set cons to assist the lab whilst scouts raid the enemy front base and keep one in middle to forsee counter raids
  • Send com to grab all the mexes until it gets in LOS of the enemy com or any def it may have in front of it
  • Spam around 10-20 flash and kill any expansion (including coms) they have
  • Reclaim all the metal and use it to make: Nano-AdvSolar-Nano-AdvSolar-Nano.... etc until you hit maybe 5-6 nanos and 5-6 AdvSolar
  • Then, make maybe 3 cons or so and reclaim any metal in sight whether it be small scout metal or metal near the enemies defenses
  • Use all the metal you receive to spam as many stumpies as you can
  • Get Com back to base to assist lab if it isn't dead
  • Replace any cons that die with some new ones to keep the reclaiming going
  • Now the main tactic here is this:
    Protect the reclaiming cons with the stumpies and kill all HLT and LLT cause they die easy with a few stumpy. Kill cons with maybe 5 stumpy if you can micro, 10 or so if you can't. Just set the cons to reclaim all the metal on the map and follow them wherever they go with the stumpy to protect them.
  • Once you reach maybe 500+ metal and you're still pumping stumpy, it's time to make another 4-5 nanos and 4-5 AdvSolars and another Veh lab. Spam stumpies with that too.
  • Keep reclaim pushing and you should win the game. Watch out for:
    EMP Drones, Beamer walls, Coms and Krogs. Everything else will burn in eternal peril.

NOTE: STUMPY IS THE SHIT.


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 Post subject: Re: Advice DSD noob
PostPosted: 18 Dec 2009, 14:57 
AI Coder
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
I always found his avatar to be strangely soothing


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 Post subject: Re: Advice DSD noob
PostPosted: 18 Dec 2009, 18:59 
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Joined: 07 Apr 2009, 11:43
why not 5 scouts


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 Post subject: Re: Advice DSD noob
PostPosted: 18 Dec 2009, 19:13 
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Joined: 08 Dec 2007, 17:39
Location: UK - England
JohannesH wrote:
why not 5 scouts


Too typical. Also it's an odd number. Oh and that costs more metal. And Energy. And Time! Dunno, I like 4.


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 Post subject: Re: Advice DSD noob
PostPosted: 19 Dec 2009, 07:23 
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Joined: 12 Oct 2007, 08:24
This isn't off topic.


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 Post subject: Re: Advice DSD noob
PostPosted: 19 Dec 2009, 12:00 

Joined: 13 Jan 2009, 11:20
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 Post subject: Re: Advice DSD noob
PostPosted: 19 Dec 2009, 12:29 
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Joined: 08 Dec 2007, 17:39
Location: UK - England
If you happen to have so much time on your hands why don't you learn how to play Spring?


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 Post subject: Re: Advice DSD noob
PostPosted: 19 Dec 2009, 13:08 
Modeler
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
said jaz


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 Post subject: Re: Advice DSD noob
PostPosted: 19 Dec 2009, 13:29 

Joined: 18 Aug 2007, 18:04
HectorMeyer wrote:
Image

Best one here.


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 Post subject: Re: Advice DSD noob
PostPosted: 19 Dec 2009, 14:53 
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Joined: 12 Oct 2007, 08:24
It's an image produced for the sole purpose of being captioned. Have all the real captionable images run out?


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 Post subject: Re: Advice DSD noob
PostPosted: 20 Dec 2009, 07:07 
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Joined: 24 Aug 2006, 05:13
Location: USA West
Google_Frog wrote:
It's an image produced for the sole purpose of being captioned. Have all the real captionable images run out?

yes


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 Post subject: Re: Advice DSD noob
PostPosted: 20 Dec 2009, 10:20 
Supreme Annihilation Maintainer
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Joined: 11 Jan 2008, 16:55
Hector...very nice...those were funny.


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 Post subject: Re: Advice DSD noob
PostPosted: 20 Dec 2009, 13:42 
Map Creator
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Joined: 10 Mar 2006, 10:24
Location: waiting in line for The Expendables 2
Quote:
Image


I lolled

we *need* the widget 'Advice Dog'
that puts a little frame in a corner of the screen and when you do any of the appropriate fails, advice dog appears to share a wise word


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 Post subject: Re: Advice DSD noob
PostPosted: 20 Dec 2009, 14:42 
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Joined: 08 Dec 2007, 17:39
Location: UK - England
Image

Heyyyy, that's mai tactic D:


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 Post subject: Re: Advice DSD noob
PostPosted: 23 Dec 2009, 17:43 
Omnidouche
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Joined: 16 Oct 2004, 18:40
Location: I still have more posts than you.
Oh my god, I laughed so hard reading these, thank you. Every single one is so brilliant. I'm going to put this thread in my favorites for any time I lose motivation to work on AA.


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 Post subject: Re: Advice DSD noob
PostPosted: 23 Dec 2009, 20:10 
Map Creator
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Joined: 17 Feb 2006, 15:58
Location: retired
This totally defines DSD.


You should add this: YOUR ALLY GOT NUKED - DONT BUILD ANTINUKE


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 Post subject: Re: Advice DSD noob
PostPosted: 23 Dec 2009, 20:36 
Modeler
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Joined: 13 Apr 2006, 19:17
Fucking freak :O well i think Quote it would blow up the Spring Board Traffic XD


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 Post subject: Re: Advice DSD noob
PostPosted: 24 Dec 2009, 01:08 
Conflict Terra Developer
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Joined: 17 Jan 2009, 22:37
Location: The drama continues
HectorMeyer wrote:
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hey! :(


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