I know of one more shadows issue I was even trying to chase down for some time. From certain camera angles the terrain shadows are ridiculously off (for instance spanning half of a map). Try to scroll out and mess with the angle a bit.
For a couple of weeks now I have been (and will be) without access to a decent computer so can't post screenshots. Will do it later though.
Neither problem is reproducable (by me). That unfortunately means neither is fixable (by me).
Being more specific about the conditions of these hangs ("when looking at the upper-left corner of map XYZ", "when viewing the terrain under extreme angles", etc) might also help, this sounds like a driver issue unless mine are somehow hiding both symptoms.
Joined: 13 Jan 2005, 00:46 Location: You are going to die anyway, hurry up and do it.
you and dds.... really coming across as pushy...
I am not sure DDS texture is the issue. i will convert the textures to DDS if you tell me what version I need to use so I don't have to do this more than once. Not using a map of my own, this is forbs narrow valley btw.
Also side note: Almost done with my harbor features. they will be pd and since I am doing them in gundam scale I will upload the .wings so you can scale them as needed.
Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring since 04/24/12
Well, at this rate I'll die of old age before sm3 actually comes to fruition. Besides, in all technicality, I've done my bit. Made a few sm3 maps. They work fine for me, but apparently not for everyone else.
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