The harder to manufacture the weapon, the higher the cost.
Weapon cost is a hole system, but "theorically" assiging part of the metal and energy cost to the dps or effectiveness of the weapon is a good imaginery.
In my taste, the higher damage the weapon, the higher in energy cost (at buildtime) it shall require.
As this is not analized nor written anywhere, (that i know), and its a hard, controversial and highly theoretical/Fictional issue, its up to the good eye and experience of the ones managing the mod.
And take into account you can fit almost 2x the number of kbots as you can veh into the same space= much much more effective dps.
This.... while true... im reluctant to accept as a valid thing.
that means, you can fit 83.8% samsons in the space of 1 crasher.
thats 16.2% less samsons.
thats odd as the footprint is 50% bigger. (2x2 vs 3x3).
Jethro vs Samsonhttp://modinfo.adune.nl/index.php?act=e ... arm_samson
Sad this does not compare weapon damages.
buildcostmetal: 128 149 +16.4%
buildcostenergy: 1219 1284 +5.3%
buildtime: 2631 2135 -18.9%
maxdamage: 720 750 +4.2%
weapon DPS 18 vs 19.52 +5.5%
so does cost 16% more metal, and does 5.5% more damage...
but as 1 crasher = 83.8% samsons, you should get an effective dps of = 16.36 DPS. vs an equally longer
crasher line. (effectively 90.9% damage).
With +4.2% hp.. but that must be converted too. so, you get 628.5 HP in the same length of space than a crasher.
About production, samsons get to produce 19% faster.
Without taking space into account, you would still get
+4.2% HP (9.1% in slashers case)
(in 81% of the time of your opponent... given resources... not sure how this influences the game, it has to do with metal richness...).
The picture is of 10 jethros/samsons, in flat terrain.
This is... an usual setup if you really want to missile push.
Its an ideal number of units. I wouldnt produce more than 10 for compushing purposes... although at times this happens (but its hard to repair them).
While the arguments and differences are true, you see that the amount of space is ... not a big issue (for a normal compush).
Samson vs Slasherhttp://modinfo.adune.nl/index.php?act=e ... re_slasher
worth noting, slasher has +9.1% HP than crasher.
Jethro/crasher, have minimal diferences but hp
Unmanaged testing, shows.samsons win 98% with 3 4 or 5 units still alive (4 usually)
Unmanaged testing, with repeat repairing commanders, showssamsons win 100% with 7 or 8 units still alive (7 usually)(ofc babbles can dgun all your samson and your base, build an llt in your commanders head, nuke you no matter where you are, fly a jethro past your defense lines with his dgun, and still have time to dance his skeeters)
And seems... samsons repairs faster? odd.
omg, look at this:http://modinfo.adune.nl/index.php?act=i ... =xtapev955
rank 184 and 185
Las value is complex, its:
h/m * dps (damage/s) = h*d/ms
but, h = hp.... damage = -(hp)?????
h * -(h) h^2
-------- = - ( -------)
m * s m*s
think this is wrong.
it tells which unit does more damage and
... gives more hp per metal.