View topic - DWARF FORTRESS



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 Post subject: Re: DWARF FORTRESS
PostPosted: 01 Nov 2009, 22:45 
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Joined: 07 Apr 2009, 11:43
Not about just the number of dwarves, the map you pick matters just as much. Pick a small map with nothing special (even running water) and you'll have a bit tougher time surviving and possibility for bigger population.


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 Post subject: Re: DWARF FORTRESS
PostPosted: 04 Nov 2009, 19:05 
Skinner / Texturer
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Joined: 21 Nov 2005, 13:40
Location: Winland
Stonesense
Finally something for those who can't live without a comically colourful GUI:

Image

Image

Image


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 Post subject: Re: DWARF FORTRESS
PostPosted: 04 Nov 2009, 19:15 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
now I am truely interested.


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 Post subject: Re: DWARF FORTRESS
PostPosted: 04 Nov 2009, 22:00 
Supreme Annihilation Maintainer
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Joined: 11 Jan 2008, 16:55
Holy zomg
So wait i see it like this all the time?or it can just build a screenshot?


Last edited by Gota on 04 Nov 2009, 22:04, edited 1 time in total.

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 Post subject: Re: DWARF FORTRESS
PostPosted: 04 Nov 2009, 22:01 
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Joined: 10 Apr 2006, 04:05
Location: Finland, 1944
Interesting... might have to customize/improve the set.


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 Post subject: Re: DWARF FORTRESS
PostPosted: 04 Nov 2009, 22:56 
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Joined: 02 May 2005, 02:56
Location: Canada
gave it a try... haven't actually played around with it (my PC is acting as a media-server right now) but it looks exceedingly promising...

(duel monitors at 1280x1024)
Image


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 Post subject: Re: DWARF FORTRESS
PostPosted: 05 Nov 2009, 01:36 
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Joined: 07 Apr 2009, 11:43
Can you use same saves with both that tileset and the original? For clarity the original is better but I guess it could be nice to take a look around your fort with that sometime...


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 Post subject: Re: DWARF FORTRESS
PostPosted: 05 Nov 2009, 02:07 
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Joined: 02 May 2005, 02:56
Location: Canada
There is no control on the Stonesense beyond looking around, so you need to have both games open at the same-time for it to work.


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 Post subject: Re: DWARF FORTRESS
PostPosted: 05 Nov 2009, 02:13 
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Joined: 07 Apr 2009, 11:43
Ah ok I thought you could actually play normally with that thing on...


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 Post subject: Re: DWARF FORTRESS
PostPosted: 05 Nov 2009, 08:20 
Supreme Annihilation Maintainer
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Joined: 11 Jan 2008, 16:55
Fail...why cant they allow you to play with those tiles...fail fail.


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 Post subject: Re: DWARF FORTRESS
PostPosted: 05 Nov 2009, 09:30 
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Joined: 26 Feb 2007, 14:32
Location: Germany
Gota wrote:
Fail...why cant they allow you to play with those tiles...fail fail.


this is what they are trying to achieve. for now its just an alpha


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 Post subject: Re: DWARF FORTRESS
PostPosted: 05 Nov 2009, 14:00 
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Joined: 02 May 2005, 02:56
Location: Canada
you can't play with those tiles because they are isometric and "3D" (multiple simultaneous layers) while the normal game is fully 2D... at some point perhaps the "official" devs of the game will allow for this type of display but as of now it simply reads the memory space used by the game to read in the map.


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 Post subject: Re: DWARF FORTRESS
PostPosted: 13 Nov 2009, 17:28 
Supreme Annihilation Maintainer
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Joined: 11 Jan 2008, 16:55
If this thing is finished and youll be able to play the game with it FD will probably become very popular.


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 Post subject: Re: DWARF FORTRESS
PostPosted: 16 Nov 2009, 07:50 
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Joined: 09 Aug 2006, 06:08
Location: Canadia.
tbh id rather have a more intuitive interface and like being able to use a mouse to do everything rather than a graphical overhaul..


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 Post subject: Re: DWARF FORTRESS
PostPosted: 16 Nov 2009, 07:51 
Supreme Annihilation Maintainer
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Joined: 11 Jan 2008, 16:55
Muzic wrote:
tbh id rather have a more intuitive interface and like being able to use a mouse to do everything rather than a graphical overhaul..


A mouse would be awesome...
This project needs more devs.
I understand from DF website that chances are u will not be able to play with this 3d tileset ever.


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 Post subject: Re: DWARF FORTRESS
PostPosted: 16 Nov 2009, 08:47 
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Joined: 07 Apr 2009, 11:43
Mouse is not needed... Its like in rts, keyboard is faster once you know the keys. Problem is that in DF the layout of all the menus is totally fucked up.


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 Post subject: Re: DWARF FORTRESS
PostPosted: 16 Nov 2009, 12:47 

Joined: 18 Aug 2007, 18:04
Gota wrote:
This project needs more devs.

Haha, like they're going to split the $2000 they get from donations per month.


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 Post subject: Re: DWARF FORTRESS
PostPosted: 16 Nov 2009, 20:01 
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Joined: 10 Apr 2006, 04:05
Location: Finland, 1944
Regret wrote:
Gota wrote:
This project needs more devs.

Haha, like they're going to split the $2000 they get from donations per month.


Toady has discussed the problem multiple times, besides the money, he never wants to relinquish creative control.


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 Post subject: Re: DWARF FORTRESS
PostPosted: 16 Nov 2009, 20:58 
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Joined: 02 May 2005, 02:56
Location: Canada
what would be awesome would be if he made it so the brain of the thing was decoupled from the input and display interface... maybe a dll or some such... then a ui could be built by the community to replace the official one without interfering with the truly unique and creative programming that toady excels at.


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 Post subject: Re: DWARF FORTRESS
PostPosted: 16 Nov 2009, 21:35 
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Joined: 11 Jan 2008, 16:55
Suggest it on df


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