View topic - Spring 0.80.5.1 bugfix release



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PostPosted: 26 Oct 2009, 14:19 
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Joined: 27 Feb 2006, 13:49
Location: Core Prime IA
thesleepless wrote:
also been having a lot of sync errors, is lobby server only allowing 0.80.5.1?


I have played 4 team games and in 3 more than one person had sync error.(me too once) This did not hapen on 0.80.4 ver.. does sync error still mean that player is out and playing his own wrong game ??


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PostPosted: 26 Oct 2009, 14:32 
Modeler
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Joined: 24 Oct 2007, 03:49
Location: Sydney, Australia
ginekolog wrote:
thesleepless wrote:
also been having a lot of sync errors, is lobby server only allowing 0.80.5.1?


I have played 4 team games and in 3 more than one person had sync error.(me too once) This did not hapen on 0.80.4 ver.. does sync error still mean that player is out and playing his own wrong game ??


yep, sometimes now i get sync errors that don't seem to effect the game, but other times i'm playing all by myself, even when i'm hosting everyone else is playing a different game. i'm playing 64 bit non MT version btw.


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PostPosted: 27 Oct 2009, 00:07 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
Now that crash on LuaAI death has been fixed in master, I would welcome a 0.80.5.3.


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PostPosted: 29 Oct 2009, 04:42 

Joined: 11 May 2008, 22:29
xx5.3 for windows ?


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PostPosted: 29 Oct 2009, 12:45 
Spring Developer

Joined: 01 Jun 2005, 10:36
Location: The Netherlands
What about 0.80.5.2 then? :-)


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PostPosted: 29 Oct 2009, 14:41 
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Joined: 23 Nov 2005, 06:16
Location: Dunedin, New Zealand
Unnacceptable, 0.80.5.3 is preferrable since 80+5+3=88, 88=HH, HH=Heil Hitler. Maths == Nazism!


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PostPosted: 29 Oct 2009, 18:43 
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48
Location: Horse
Request for next release:

Please remove the metal maker widget and other TA stuff like that. I am tired of having to delete it from my folder every time I reinstall spring.

Beyond those, I think Smoothscroll is awesome and I like that new people get to use it, but we do have a widget database and mods can include it if they want.


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PostPosted: 29 Oct 2009, 20:06 
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Joined: 21 Mar 2009, 15:55
Location: Not here, at least
I will send a box of cokies to the guy that makes all sounds have the same volume (i.e. when you select a unit which is far away, you can't hear it at all :(), or an option in springsettings that allows you to do so.


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PostPosted: 29 Oct 2009, 20:21 
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Joined: 29 Apr 2005, 00:14
Location: #moddev - join it!
nvm


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PostPosted: 30 Oct 2009, 19:57 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
Tobi wrote:
What about 0.80.5.2 then?
Call it whatever you want, I just need a Spring exe that sync with official and doesn't crash on Lua AI death so I can release new version of my installer.


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PostPosted: 31 Oct 2009, 03:43 

Joined: 02 Oct 2007, 03:00
there hasn't been a functioning chicken game since the last release, maybe for 50% of the players the chickens won't even spawn (desync)

this is fixed in master:
http://springrts.com/mantis/view.php?id=1687


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PostPosted: 31 Oct 2009, 18:00 
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
so... is the luaai thing fixed yet?


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PostPosted: 01 Nov 2009, 16:02 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
- The LuaAI crash-on-death bug is fixed in master.
- As for the LuaAI caused desync, I couldn't replicate it in master, but then it doesn't happen 100% in 0.80.5.1 either.


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PostPosted: 01 Nov 2009, 16:29 
Spring Developer

Joined: 01 Jun 2005, 10:36
Location: The Netherlands
The LuaAI-just-doesn't-work-at-all bug is fixed in master.


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PostPosted: 01 Nov 2009, 17:23 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
but the desync isn't?


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PostPosted: 01 Nov 2009, 18:20 
Spring Developer
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Joined: 22 Sep 2007, 08:51
UMM!
there are Lua AI fixes, maybe hte desyncs are fixed, maybe not (zwzsg kind of explained this already). best is, if you test wit hlatest master or the 0.80.5-branch.


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PostPosted: 02 Nov 2009, 23:38 

Joined: 02 Nov 2009, 23:32
Using 0.80.5.1 (0.80.5 may also be affected, since I haven't played that version), Chicken Defense now throws "Sync Error"s seconds into each game that it's played on, with the exception of LAN games. For some reason, LAN games work perfectly -- no sync errors, no "chicken commander" spawning and getting killed by its own chickens, etc.

It's not a version conflict between players. Furthermore, it seemed that players with fast internet connections were less affected.

And yes, it was "Sync Error" not a "No sync response."


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PostPosted: 03 Nov 2009, 16:09 
Spring Developer
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Joined: 22 Sep 2007, 08:51
Lua AI fixes are not in 0.80.5.1 yet.


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PostPosted: 04 Nov 2009, 06:51 

Joined: 22 Jan 2009, 19:25
Hi,

have last night played 2 Games with pring 80-5-68 testbuild and in both AAI crash the Game after dead ....

Regards
R-TEAM


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PostPosted: 04 Nov 2009, 09:34 
Spring Developer
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Joined: 22 Sep 2007, 08:51
R-TEAM wrote:
have last night played 2 Games with pring 80-5-68 testbuild and in both AAI crash the Game after dead ....

infologs as files please
that version specification is a bit strange


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