Am I to assume then, that mobile units (like vehicles) don't always travel at the same rate (such as when starting/stopping)?
Yes, the transition to stand-still / maximum speed is not instantaneous.
Am I also to assume that certain terrain features can cause a unit to go at a defined slower rate?
Water and slopes slow a unit down by default, by factors that depend on the unit's depth- and slope-modifier values. A map's typemap can also impose base speed multipliers. All of these bias the pathfinder.
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