Mod: Balanced Annihilation V7.01
Spring 0.80.4.1 (0.80.4.2-0-g2f09034{@}-cmake-mingw32)
[CMyMath::Init] CPU SSE mask: 124, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows XP Professional Service Pack 3 (build 2600)
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz; 1023MB RAM, 2460MB pagefile
OS: 32bit native mode
[ 0] SDL: 1.2.10
[ 0] GL: 2.1.7768 Release
[ 0] GL: ATI Technologies Inc.
[ 0] GL: ASUS EAH3450 Series
[ 0] GLEW: 1.4.0

trees buggy too:

bugs on any map, but on this map you can see some features works, and some doesnt.
note the water, it should have texture on it, since its using /water 0
water/features/trees/everything works fine in older spring versions...
--
look at the minimap, you see the unit icons are just squares, no textures/transparency at all.