last time i played THIS, there were serious balance issues with the cloaked bomber (next to useless) and certain combos (e.g. mass drivers, emp missiles and something else, i forget what, made mass swords basically unbeatable). also WTB hyperdrive ^_^
I left THIS development to write angsty fanfiction.
It's currently got most of the new stuff I've wanted to add and should generally be more than playable, so I could just tie up the loose ends and release something. I really don't the time to support it right now, though, so it'll have to wait for a bit.
123v convinced me to make a straight-up bugfix release version, so I went and took out most of the gameplay changes, and released WIP11.
== WIP 9 -> WIP 11 == Engine desyncs fixed. Much thanks to Kloot, Auswaschbar, imbaczek, and KDR_11k for their help in resolving the problem. Also fixed an embarassing bug with the perk system. Whoops.
Game changes: - Comet occupation strength increased to 1 - EMP missiles back up to 2x damage (from 1.75x) - Mass driver splinters don't hit tiny units (torpedoes and drones). Radius reduced (300 to 225). - Added Cloak Fire State widget. - Added Formations widget.
- Experimental new ship: Eclipse, a battlecruiser with lots of weapons including a very powerful superlaser. Needs to be enabled in modoptions.
Defenders of the Galaxy changes: -Shuffled spawn lists. In particular, Wraiths and Warhammers are listed as defenders, and thus won't be visible in the attack wave notification. -Added an option to respawn "burrows" (starbases) when they are killed. Not recommended for higher difficulty levels. -The queen is now an all-new ship (the Eclipse) instead of a regular carrier -Added Suicidal difficulty level -Small ships now have a teleport CEG when spawned
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