i played it in multiplayer now:
but big problem: lag is really bad because it disturbs your controlls.
with a 200+ ms ping combined with the controlls i think that 95% of the worlds population would crash the plane in the first 10 seconds.
lagged mouse controll is the most evil thing ever!
(i only managed to rule so hard because i played BZflag before
with keys it might not be so bad maybe?
when all players are dead, the endgame screen should show up.
at the moment it only shows to the last player ingame if everybody else leaves.
its cool to see your killcount.
(me = red, yellow = xyz23 or similiar, who was host)
80% of the time in multiplayer the flak would just shoot wild and randomly in the air or elsewhere, even when no plane was near.
with some key i do not know i reduced the minimap to a small red button and could not resize it. probally a springfeature i dont know yet...?
plane from the outside: yeaaaaaaah!
ubermicro needed to photograph these fast, small things.
as a spec you should be able to select units/players so you can track them. if thats not possible because selecting must be disabled maybe its possible via lua, this cameralock thing comes to mind?
some slow flying targets in the air would be cool, like zeppelins or flying saucers.
oh, and in replays the planes just travel in a straight line until they crash.
oh oh oh and an idea to controll speed:
use only one button, if you push you go faster. do not push it and the plane slows down.