The link to the latest stable should also be in the topic of the #ca channel. I just updated it now. It would be nice if the person who makes the stable uploads it to springfiles and updates the topic at the same time though. I realize it's a bit more work, but stables shouldn't come out too frequently
Joined: 17 Sep 2008, 03:36 Location: your imagination
I was a little bored so for kicks I made a mutator combining arm and core into one faction as it was outlined on the website. I only changed around build orders though, nothing fancy, and there are no hovers/amphs/sea right now.
Just to give people a bit of an idea of what 1 faction would be like.
If nothing else it should make for fun chickens having a very fleshed out and diverse buildmenu
Units changing control (such as share, capture, rez) get reduced stats. If new owner is of the same faction then stats are reverted after 3 minutes. This also applies to all units of foreign faction built by you. Includes lups effect.
Interestingly, this feature actually favors capture over rez.
Reason being you capture a unit in mid battle, and odds are its already got damage so the reduced max HP doesn't have any relevance as it goes on fighting probably to the death. Whereas rezzing units in the safety of a secured area will always suffer from the reduced max HP consequence.
The point is not lost on me that capture needs more encouragement and at one point it was buffed so that even a pair of arm cons are pretty quick at snatching up an enemy. Like Saktoth says, it really should be reconsidered as a weapon on a combat unit rather than a constructor ability.
Mod option is as yet untested. Just trying out an idea for fun.
Ewww. Well, I don't like it, didn't need something else to discourage the use of Capture.
Am I the only one that wishes that capturers just had it as a freaking weapon, instead of the tedium of the "capture" command?
No, capture doesn't even really fit on cons as it's mostly a combat ability.
The lua required to give any weapon capture damage is trivial, I just made some to make sure there's no issues. The problems are balancing weapons with capture and actually applying the weapon somewhere. Most units already have roles so a capture weapon would feel tacked on, new units could be created but that takes work.
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