View topic - More feedback is needed when you receive units.



All times are UTC + 1 hour


Post new topic Reply to topic  [ 17 posts ] 
Author Message
PostPosted: 17 Aug 2009, 14:53 
Moderator

Joined: 15 Jul 2007, 21:02
There's currently no feedback at all when a teammate gives you units - either a t2 con or all his units when he resigns. The end result is that he either has to tell you and place a point there (a hassle that's easy to forget) or the unit goes unused for possibly a very long time.

This should be solvable with a relatively simple widget.

(does CA already have it?) ;)


Top
 Offline Profile  
 
PostPosted: 17 Aug 2009, 15:36 
Tournaments Moderator
User avatar

Joined: 08 Dec 2007, 17:39
Location: UK - England
I propose a flashing screen with the words "I GAVE YOU A CONSTRUCTION UNIT MOTHERFUCKER."


Top
 Offline Profile  
 
PostPosted: 17 Aug 2009, 15:45 
Balanced Annihilation Maintainer
User avatar

Joined: 10 Dec 2006, 18:46
Thought of a way this can be nicely integrated into the UI so this will be in soon.

(As an aside maybe a 'give this unit to an enemy but if they don't order it in 15 seconds return it to me' option would be neat.)


Top
 Offline Profile  
 
PostPosted: 17 Aug 2009, 16:36 
Redacted
User avatar

Joined: 08 Jan 2007, 06:13
Location: Don't be silly. If there's no machine heaven, where do all the toasters go?
I was just thinking about this yesterday after making an interesting discovery. You could edit your spring to not send stop orders when giving units to allies (gives to enemies have stops applied by the receiver). This would be very nice ingame, but could use a good notification in case of someone trying to leech a con or similar. I think it's worthwhile to change spring to be able to give a unit with orders intact, what do you think?


Top
 Offline Profile  
 
PostPosted: 17 Aug 2009, 16:39 
User avatar

Joined: 24 Aug 2006, 05:13
Location: USA West
lurker wrote:
I was just thinking about this yesterday after making an interesting discovery. You could edit your spring to not send stop orders when giving units to allies (gives to enemies have stops applied by the receiver). This would be very nice ingame, but could use a good notification in case of someone trying to leech a con or similar. I think it's worthwhile to change spring to be able to give a unit with orders intact, what do you think?

Great idea, just have an extra check box. Although, I'm thinking the entire share dialog / process should be revamped / updated.

edit: Wait, so if you share to allies, those stops aren't applied by your allies?


Top
 Offline Profile  
 
PostPosted: 17 Aug 2009, 16:41 
Balanced Annihilation Maintainer
User avatar

Joined: 10 Dec 2006, 18:46
It may cause more problems than it solves, as you could steal buildpower and make it look like an ally commited friendly fire and such.

The option would be nice however as a checkbox so you auto-stop allies orders in the same way as you currently auto-stop enemies (default checked in spring.)


Top
 Offline Profile  
 
PostPosted: 17 Aug 2009, 17:03 

Joined: 09 Sep 2007, 20:05
lurker wrote:
I was just thinking about this yesterday after making an interesting discovery. You could edit your spring to not send stop orders when giving units to allies (gives to enemies have stops applied by the receiver). This would be very nice ingame, but could use a good notification in case of someone trying to leech a con or similar. I think it's worthwhile to change spring to be able to give a unit with orders intact, what do you think?


So i could give the enemy some energy and metal stealing monstrosity? Sounds like fun count me in.


Top
 Offline Profile  
 
PostPosted: 17 Aug 2009, 17:19 
Cursed Zero-K Developer
User avatar

Joined: 07 Nov 2007, 21:48
Location: Horse
YokoZar wrote:
(does CA already have it?) ;)

Voices widget will tell you "Units transferred" and Advanced Playerlist will place points on all given units if you used it to share (double click on the tank icon to transfer selected units).


Top
 Offline Profile  
 
PostPosted: 17 Aug 2009, 19:21 
Redacted
User avatar

Joined: 08 Jan 2007, 06:13
Location: Don't be silly. If there's no machine heaven, where do all the toasters go?
BaNa wrote:
lurker wrote:
allies
enemy



What's the point of pretending any ally friendly fired? And you could share quickly after they fire right now.


Top
 Offline Profile  
 
PostPosted: 17 Aug 2009, 19:42 
User avatar

Joined: 07 Apr 2009, 11:43
Use adv player list


Top
 Offline Profile  
 
PostPosted: 18 Aug 2009, 13:41 

Joined: 09 Sep 2007, 20:05
lurker wrote:
BaNa wrote:
lurker wrote:
allies
enemy



What's the point of pretending any ally friendly fired? And you could share quickly after they fire right now.



hey wow i really and truly missed the part in the brackets.


Top
 Offline Profile  
 
PostPosted: 19 Aug 2009, 13:05 
Map Creator
User avatar

Joined: 14 May 2006, 11:22
Location: san antonio, tx
lua widget auto add point


Top
 Offline Profile  
 
PostPosted: 24 Aug 2009, 20:42 
Modeler
User avatar

Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
dont share stuff to useless, blind idiots... u save res, time and nerves


Top
 Offline Profile  
 
PostPosted: 24 Aug 2009, 21:43 
User avatar

Joined: 23 Oct 2004, 00:43
At the very least a message would be nice "X Gave you N units". But then again, some guys will miss repeated markers.


Top
 Offline Profile  
 
PostPosted: 27 Aug 2009, 11:57 
User avatar

Joined: 06 Jul 2009, 20:21
i have a widget what places a point on whatever allies share to me and it says 'You have recieved a unit' and things flash.. it couldn't be much more obvious.
Just download it if you think you don't get enough "feedback"


Top
 Offline Profile  
 
PostPosted: 27 Aug 2009, 12:26 
Balanced Annihilation Maintainer
User avatar

Joined: 10 Dec 2006, 18:46
A change did go into the most recent update to address this, hope it helps a bit (uses a modified version of the point tracker widget).

One thing that'd be cool would be a share function that took the units back if they were not used within 15 seconds or so, i'll probably add this in for next version.


Top
 Offline Profile  
 
PostPosted: 27 Aug 2009, 20:21 
Modeler
User avatar

Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
gosh, girls looking for problems... only total noobs are the one who cant notice 7498374950 dots with same color as they got... problem is their stupidity and blindness, not a game... epic point spam when someone takes is already annoying enough. u make someone con and he doesnt take it ? just reclaim -.-


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 17 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: ginekolog and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.