Joined: 16 Oct 2004, 18:40 Location: I still have more posts than you.
People using crappy hosts like zshare?
More seriously... I'll give it a try and see how it compares on my oobrputer. If the download ever starts.
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I haven't tried with shadows on yet, but with them off nothing's going wrong.
Well, that's odd. I get 490 fps with nothing selected, just a commander spawned. If I select my commander, I get 260 fps.
On an SM2 map (sherwood) I get 210 fps with nothing selected and 160 with my commander selected.
I'm not sure what the reason for the sudden decline is - possibly my GUI is to blame, I have a lot of lua installed atm.
Anyways, shouldn't the performance drop be similar on SM2 or SM3? In the same scenario on a similar-sized map, I lose ~24% of my FPS in SM2 and ~47% in SM3.
I know of one more shadows issue I was even trying to chase down for some time. From certain camera angles the terrain shadows are ridiculously off (for instance spanning half of a map). Try to scroll out and mess with the angle a bit.
For a couple of weeks now I have been (and will be) without access to a decent computer so can't post screenshots. Will do it later though.
Neither problem is reproducable (by me). That unfortunately means neither is fixable (by me).
Being more specific about the conditions of these hangs ("when looking at the upper-left corner of map XYZ", "when viewing the terrain under extreme angles", etc) might also help, this sounds like a driver issue unless mine are somehow hiding both symptoms.
I am not sure DDS texture is the issue. i will convert the textures to DDS if you tell me what version I need to use so I don't have to do this more than once. Not using a map of my own, this is forbs narrow valley btw.
Also side note: Almost done with my harbor features. they will be pd and since I am doing them in gundam scale I will upload the .wings so you can scale them as needed.
I'll go find that test map I made, see what it looks like. I am pretty sure I used DDS at the time, but I forget, it was over 2 years ago. You can test with that, if it's still working.
Here you go. I saw a lot of bugs related to tessellation of the map (ground scars, etc. aren't right, shadowmaps) and light behaves a little funny, but it was otherwise OK.
Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
Ahh, gotcha.
Smoth, if it doesn't properly support ati cards, then what's the point? I want sm3 as much if not more than the next guy, but I also want it to be able to be used by everyone as well.
Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
Well, at this rate I'll die of old age before sm3 actually comes to fruition. Besides, in all technicality, I've done my bit. Made a few sm3 maps. They work fine for me, but apparently not for everyone else.
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