View topic - Spring 0.80.2 (MAKE IT HAPPEN) released



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PostPosted: 23 Aug 2009, 16:24 

Joined: 15 Apr 2005, 17:52
Auswaschbar wrote:
I actually thought about swapping it with qtlobby in the installer. But I didn't do it because I could somehow see the shitstorm coming, so I just left it as it was.


Why even thinking of removing a functional, very mature, popular, good client for spring?

There is a big userbase for tasclient.

In opinion of many, its the best lobby there is atm.

so why would you remove it?

just bc you personally dont like it?

its like chopping a leg from spring..

Please, give some reason, as i really dont understand why would you want to remove it at all, and wont like to see it removed for next releases with no warning.

do we have to make a petittion? a poll or something?

edit:

lurker wrote:
Yes, let's make a petition for something that was never going to happen.

well he is the head developper, and he is suggesting that.. so its quite possible he can make it happen.


Last edited by mongus on 23 Aug 2009, 16:43, edited 1 time in total.

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PostPosted: 23 Aug 2009, 16:29 
Redacted
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Joined: 08 Jan 2007, 06:13
Location: Don't be silly. If there's no machine heaven, where do all the toasters go?
Yes, let's make a petition for something that was never going to happen.

If you have that much time on your hands why not fix the installer's ability to get tasclient correctly.


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PostPosted: 23 Aug 2009, 16:45 
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Joined: 08 Dec 2007, 17:39
Location: UK - England
mongus wrote:
Auswaschbar wrote:
I actually thought about swapping it with qtlobby in the installer. But I didn't do it because I could somehow see the shitstorm coming, so I just left it as it was.

its like chopping a leg from spring..


Yes, an infected leg that needs to be amputated before it spreads to the rest of the body.


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PostPosted: 23 Aug 2009, 17:10 
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Joined: 23 Aug 2009, 16:55
Hi Guys
it didnt (MAKE IT HAPPEN) for me :(
afther installing the new 0.80.2
i get: GetluaAIName cant be fond in DLL-bestand UnitSync.dll.
Hope some one can help me ?!

Thanks

Greet
Bio_


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PostPosted: 23 Aug 2009, 17:34 

Joined: 15 Aug 2008, 17:06
thx for the link jaz


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PostPosted: 23 Aug 2009, 18:04 
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Joined: 14 Jan 2009, 14:20
Bio_power wrote:
Hi Guys
it didnt (MAKE IT HAPPEN) for me :(
afther installing the new 0.80.2
i get: GetluaAIName cant be fond in DLL-bestand UnitSync.dll.
Hope some one can help me ?!

Thanks

Greet
Bio_


I had the same problem. I solved i by :

1) unrar http://springrts.com/dl/spring_0.80.2.7z

2) unrar http://tasclient.licho.eu/TASClientLatest.7z


I think it is because I use an old Xp btw


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PostPosted: 23 Aug 2009, 18:08 
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Joined: 23 Aug 2009, 16:55
ok ill try thanks
only i us vista


Greet Bio_


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PostPosted: 23 Aug 2009, 18:32 
Map Creator
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Joined: 17 Feb 2006, 15:58
Location: retired
unrar? its 7zip not rar... un7zip!


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PostPosted: 23 Aug 2009, 18:33 
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Joined: 30 May 2007, 09:45
Location: Latvia, Riga
O M G

TASClient works!!! :o (the latest one)

Did it always take 250 MB RAM when making minimaps. Behh I dont care I've got 3.7 more :P


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PostPosted: 23 Aug 2009, 19:22 
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Joined: 14 Jan 2009, 14:20
TradeMark wrote:
unrar? its 7zip not rar... un7zip!


u understand me... unrar read 7zip


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PostPosted: 23 Aug 2009, 20:18 
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Joined: 23 Aug 2009, 16:55
WOW Cool Thanks a lot !!
:P I can Spring agan


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PostPosted: 23 Aug 2009, 20:41 
Map Creator
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Joined: 17 Feb 2006, 15:58
Location: retired
is there something wrong with this new spring-dedicated.exe ? its crashed 4 times on one day since new release... before that running nicely for a week.

Edit: crash++


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PostPosted: 24 Aug 2009, 07:06 

Joined: 17 Jun 2009, 14:00
Removing the "old" lobby client would be stupid, the new client does not appeal at all, flooded with bad useless features and actually not allowing anyone using it to play.


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PostPosted: 24 Aug 2009, 10:03 
Spring Developer

Joined: 24 Jun 2007, 07:34
Location: 50┬░ 56' N, 11┬░ 35' O
TradeMark wrote:
is there something wrong with this new spring-dedicated.exe ? its crashed 4 times on one day since new release... before that running nicely for a week.

Edit: crash++

Update please.


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PostPosted: 24 Aug 2009, 20:15 

Joined: 23 May 2009, 10:41
Version ubuntu 64 crash

y join the text result ...

thks

LogOutput initialized.
Spring 0.80.2.0
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
[CMyMath::Init] CPU SSE mask: 124, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
using configuration source "/home/nicolas/.springrc"
OS: Linux
OS: 64bit native mode
Using read-only data directory: /usr/games/
Using read-write data directory: /home/nicolas/.spring/
Using read-only data directory: /usr/lib/spring/
Using read-only data directory: /usr/share/games/spring/
Scanning: /usr/share/games/spring/maps
Scanning: /usr/share/games/spring/base
Scanning: /usr/share/games/spring/mods
Scanning: /usr/share/games/spring/packages
Scanning: /usr/lib/spring/maps
Scanning: /usr/lib/spring/base
Scanning: /usr/lib/spring/mods
Scanning: /usr/lib/spring/packages
Scanning: /home/nicolas/.spring/maps
Scanning: /home/nicolas/.spring/base
Scanning: /home/nicolas/.spring/mods
Scanning: /home/nicolas/.spring/packages
Scanning: /usr/games/maps
Scanning: /usr/games/base
Scanning: /usr/games/mods
Scanning: /usr/games/packages
Video mode set to 1024 x 768 / 32 bit
[ 0] SDL: 1.2.13
[ 0] GL: 3.0.0 NVIDIA 180.44
[ 0] GL: NVIDIA Corporation
[ 0] GL: GeForce 9800 GTX/9800 GTX+/PCI/SSE2
[ 0] GLEW: 1.5.0
[ 0] Connecting to local server
[ 0] Sound: OpenAL info:
[ 0] Sound: Vendor: OpenAL Community
[ 0] Sound: Version: 1.1
[ 0] Sound: Renderer: OpenAL Soft
[ 0] Sound: AL Extensions: AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_LOKI_quadriphonic
[ 0] Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[ 0] Sound: Device: ALSA Software on default
[ 0] Sound: Available Devices:
[ 0] Sound: ALSA Software on default
[ 0] Sound: ALSA Software on HDA Intel
[ 0] Sound: OSS Software
[ 0] Sound: Wave File Writer
[ 0] Starting demo recording
[ 0] Skirmish AI (AAI) for team 0 is no Lua AI
[ 0] Using map SuperSpeedMetal.smf
[ 0] Recording demo demos/local_20090824_211652_SuperSpeedMetal_0.80.2.sdf
[ 0] Using script Commanders
[ 0] Using mod Balanced Annihilation V7.00
[ 0] Using mod archive BA700.sd7
[ 0] Became player 0 (team 1, allyteam 0)
[ 0] Sound: CSound(): Sucessfully parsed 4 SoundItems from gamedata/sounds.lua
[ 0] Parsing unit icons
[ 0] Parsing definitions
[ 0] Loading all definitions: 0.418000
[ 0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[ 0] Loading map informations
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading tile file
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 40
[ 0] Loading weapon definitions
[ 0] Loading unit definitions
[ 0] WARNING: too many unit categories 33 missed level2
[ 0] Loading feature definitions
[ 0] Generating trees
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Reading estimate path costs
[ 0] Pathing data checksum: b36aa708
[ 0] Loading LuaRules
[ 0] gf1 = LuaRules/Gadgets/areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf1 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf1 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf1 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf1 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf1 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf1 = LuaRules/Gadgets/unit_passive_builders.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf1 = LuaRules/Gadgets/unit_scout_spawner.lua
[ 0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] gf2 = LuaRules/Gadgets/areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf2 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf2 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf2 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf2 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf2 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf2 = LuaRules/Gadgets/unit_passive_builders.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf2 = LuaRules/Gadgets/unit_scout_spawner.lua
[ 0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] Loaded gadget: No Self-D <unit_noselfd.lua>
[ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[ 0] Loaded gadget: DirectControl <unit_direct_control.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
[ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
[ 0] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
[ 0] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[ 0] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[ 0] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[ 0] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[ 0] Loaded gadget: mo_noshare <mo_noshare.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: Team Com Ends <teamcomends.lua>
[ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] gf1 = LuaRules/Gadgets/areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf1 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf1 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf1 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf1 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf1 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf1 = LuaRules/Gadgets/unit_passive_builders.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf1 = LuaRules/Gadgets/unit_scout_spawner.lua
[ 0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] gf2 = LuaRules/Gadgets/areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf2 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf2 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf2 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf2 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf2 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf2 = LuaRules/Gadgets/unit_passive_builders.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf2 = LuaRules/Gadgets/unit_scout_spawner.lua
[ 0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
[ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
[ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[ 0] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[ 0] Loaded gadget: mo_noowner <mo_noowner.lua>
[ 0] Loaded gadget: mo_noshare <mo_noshare.lua>
[ 0] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>


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PostPosted: 24 Aug 2009, 21:02 

Joined: 23 May 2009, 10:41
another info on the bug on linux

Writing path data file...
Reading estimate path costs
Analyzing map accessibility [32]
Block offset: 0 of 1024 (size 32)
Block offset: 1000 of 1024 (size 32)
Path cost: 0 of 1024 (size 32)
Path cost: 1000 of 1024 (size 32)
Writing path data file...
Pathing data checksum: 1b7cfad9
X Error of failed request: BadLength (poly request too large or internal Xlib length error)
Major opcode of failed request: 128 (GLX)
Minor opcode of failed request: 1 (X_GLXRender)
Serial number of failed request: 6058
Current serial number in output stream: 6059
AL lib: ALc.c:1302: exit() 1 device(s) and 1 context(s) NOT deleted
AL lib: alSource.c:2291: alcDestroyContext(): 32 Source(s) NOT deleted
AL lib: alBuffer.c:1097: exit() 256 Buffer(s) NOT deleted


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PostPosted: 25 Aug 2009, 21:59 

Joined: 12 Feb 2008, 15:52
Besides the irrational random folder creation and "improved" hardcoded archivemover behavior, there seems to be still one annoying "feature" since last spring update.

What i am talking about is a delay between giving the launch command to spring.exe to where it actually begins to load.

before the update the loading started immediately when launching a game or starting spring.exe directly, now with 0,80.2 (havent tried previous 0,8x versions) it takes about 4 seconds of nothing before the exe starts to load and do its usual business. What could cause such a thing? NO version before the current has displayed similar behaviour.


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PostPosted: 25 Aug 2009, 23:09 
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48
Location: Horse
reivanen wrote:
Besides the irrational random folder creation and "improved" hardcoded archivemover behavior, there seems to be still one annoying "feature" since last spring update.

What i am talking about is a delay between giving the launch command to spring.exe to where it actually begins to load.

before the update the loading started immediately when launching a game or starting spring.exe directly, now with 0,80.2 (havent tried previous 0,8x versions) it takes about 4 seconds of nothing before the exe starts to load and do its usual business. What could cause such a thing? NO version before the current has displayed similar behaviour.

There was a time when this happened to me with tasclient. It was much worse though, about 30-60 seconds. In other words, long enough for the host to assume I'm not going to connect. I had to switch to Springlobby at that time.


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PostPosted: 25 Aug 2009, 23:14 
Redacted
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Joined: 08 Jan 2007, 06:13
Location: Don't be silly. If there's no machine heaven, where do all the toasters go?
reivanen wrote:
folder creation
bug
reivanen wrote:
hardcoded archivemover
it's always been hardcoded, and installing to program files is bad
reivanen wrote:
delay
weird


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PostPosted: 25 Aug 2009, 23:17 
Map Creator
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Joined: 17 Feb 2006, 15:58
Location: retired
heh, i never ever even tried archivemover, i knew it will just fail -_-


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