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 Post subject: Sneaky wrecks
PostPosted: 23 Aug 2009, 04:26 
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Joined: 07 Apr 2009, 11:43
Wrecks disappear with los now with new engine version. This is a major gameplay change, is it wanted in BA? I guess it can be easily reverted back to old ways mod-side if that is wanted?


(also new pathing is bullshit, but i guess thats harder to change by modder)
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 Post subject: Re: Sneaky wrecks
PostPosted: 23 Aug 2009, 04:28 
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Joined: 24 Aug 2006, 05:13
Location: USA West
I vote that BA revert this behavior.
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 Post subject: Re: Sneaky wrecks
PostPosted: 23 Aug 2009, 06:19 
Omnidouche
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Joined: 16 Oct 2004, 18:40
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IIRC OTA allowed you to see explosions and wrecks, even if the battle was taking place in the middle of no-man's-land with no los. Not really sure what the reasoning was, but it never really made sense to me. The one exception to the rule was dragon's teeth, which would only be visible if they were part of the map.
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 Post subject: Re: Sneaky wrecks
PostPosted: 23 Aug 2009, 15:03 
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Joined: 30 Nov 2007, 18:24
Revert please.
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 Post subject: Re: Sneaky wrecks
PostPosted: 23 Aug 2009, 15:24 
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Joined: 03 Jul 2009, 02:20
JohannesH wrote:
Wrecks disappear with los now with new engine version. This is a major gameplay change, is it wanted in BA? I guess it can be easily reverted back to old ways mod-side if that is wanted?


(also new pathing is bullshit, but i guess thats harder to change by modder)


I personally requested this before, and, Im glad it's like this now.

It encourages scouting, which is sorely needed even without that little cheat/glitch.

For gods sake is it honestly that hard to send a few scouts to check out the area? Because, seeing wreckages is really unfair, and, unrealistic.

Another thing that should be removed is effects that arent in your LOS that are on the other side of the map. Not really fair, and, gives you an idea of where the battle is.

Im actually kind of dissapointed, I didnt realize so many people are reliant on knowing where everything is :P

But, on that note, once wreckages are on your LOS, it should stay there, and, it's visibility should only be refreshed if it is in your LOS again, that's the only tweak really needed. That way you can tell that there was/is wreckages there.

@Caydr: This game was like that before... :P
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 Post subject: Re: Sneaky wrecks
PostPosted: 23 Aug 2009, 20:38 
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
put it into game options in battleroom... it works only in ffa i think
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 Post subject: Re: Sneaky wrecks
PostPosted: 23 Aug 2009, 20:52 
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Joined: 24 Aug 2006, 05:13
Location: USA West
CCBlackmilk wrote:
But, on that note, once wreckages are on your LOS, it should stay there, and, it's visibility should only be refreshed if it is in your LOS again, that's the only tweak really needed. That way you can tell that there was/is wreckages there.

This behavior might be slightly more plausible with this change you suggested. Otherwise, do you realize how much of a pain it would be to have to re queue your reclaim orders every time you lost los of some wrecks? Because with the current change, reclaim is not feature aware outside of los.
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 Post subject: Re: Sneaky wrecks
PostPosted: 23 Aug 2009, 22:27 
Lua Coder
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Joined: 20 Feb 2007, 01:10
I would really like it if the wrecks were ghosted like buildings. Is probably doable in Lua anyway now.
So you would still know where the wrecks were when you had LOS. But you would not see when the enemy reclaims them. And you could not mouse-over a wreck to see its current metal value. You sometimes could figure out if the enemy is reclaiming when you see the metal of a wreck outide LOS is decreasing which is not ok IMO.
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 Post subject: Re: Sneaky wrecks
PostPosted: 24 Aug 2009, 00:28 
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Joined: 13 Jan 2008, 19:40
Location: New Zealand
very_bad_soldier wrote:
I would really like it if the wrecks were ghosted like buildings. Is probably doable in Lua anyway now.
So you would still know where the wrecks were when you had LOS. But you would not see when the enemy reclaims them. And you could not mouse-over a wreck to see its current metal value. You sometimes could figure out if the enemy is reclaiming when you see the metal of a wreck outide LOS is decreasing which is not ok IMO.

+1
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 Post subject: Re: Sneaky wrecks
PostPosted: 24 Aug 2009, 00:29 
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Joined: 26 Oct 2007, 15:21
Just revert it, since some resourceful chap will make a ghost wrecks widget anyway.
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 Post subject: Re: Sneaky wrecks
PostPosted: 24 Aug 2009, 02:02 
Omnidouche
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Joined: 16 Oct 2004, 18:40
Location: Canada
There already is such a thing, you just need to modify an existing one very slightly... what's it called... I think it's even included in BA.
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 Post subject: Re: Sneaky wrecks
PostPosted: 24 Aug 2009, 03:19 
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Joined: 03 Jul 2009, 02:20
Beherith wrote:
Just revert it, since some resourceful chap will make a ghost wrecks widget anyway.


Sigh, Ghost Wrecks Widget is not the same as the original,

Think about it, before, you could see what's happening ANYWHERE else on the map, without seeing.

However, if it's ghosted you don't know if it's still there, therefore it's a lot more fair, and, you can't see what's going on anywhere else.

Thus, no need to revert, simply tweak it to ghost and see ghosted wrecks and reclaimable, and, I think it would turn out wonderfully.
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 Post subject: Re: Sneaky wrecks
PostPosted: 24 Aug 2009, 17:24 
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Joined: 14 Jan 2009, 14:20
CCBlackmilk wrote:
JohannesH wrote:
Wrecks disappear with los now with new engine version. This is a major gameplay change, is it wanted in BA? I guess it can be easily reverted back to old ways mod-side if that is wanted?


(also new pathing is bullshit, but i guess thats harder to change by modder)


I personally requested this before, and, Im glad it's like this now.

It encourages scouting, which is sorely needed even without that little cheat/glitch.

For gods sake is it honestly that hard to send a few scouts to check out the area? Because, seeing wreckages is really unfair, and, unrealistic.

Another thing that should be removed is effects that arent in your LOS that are on the other side of the map. Not really fair, and, gives you an idea of where the battle is.

Im actually kind of dissapointed, I didnt realize so many people are reliant on knowing where everything is :P

But, on that note, once wreckages are on your LOS, it should stay there, and, it's visibility should only be refreshed if it is in your LOS again, that's the only tweak really needed. That way you can tell that there was/is wreckages there.

@Caydr: This game was like that before... :P


If wrecks disappear with los now with new engine version, a new widget will certainly be created (like ghost building). So keep it that way is usless imo
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 Post subject: Re: Sneaky wrecks
PostPosted: 24 Aug 2009, 17:35 
Lua Coder
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Joined: 20 Feb 2007, 01:10
It doesnt really matter if they get ghosted in the engine or by a widget IMO. In any case this change was a step in the right direction.
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 Post subject: Re: Sneaky wrecks
PostPosted: 24 Aug 2009, 19:30 
Map Creator
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Joined: 14 May 2006, 11:22
Location: san antonio, tx
CCBlackmilk wrote:

Think about it, before, you could see what's happening ANYWHERE else on the map, without seeing.


you can still do this with trees falling over and with unlevel ground being leveled out to build stuff
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 Post subject: Re: Sneaky wrecks
PostPosted: 24 Aug 2009, 20:11 
Modeler
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
smth is wrong with pathing, my stoompah like to suicide :<
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 Post subject: Re: Sneaky wrecks
PostPosted: 25 Aug 2009, 03:51 

Joined: 17 Sep 2008, 03:36
Location: your imagination
REVENGE wrote:
do you realize how much of a pain it would be to have to re queue your reclaim orders every time you lost los of some wrecks? Because with the current change, reclaim is not feature aware outside of los.

Use fight command
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 Post subject: Re: Sneaky wrecks
PostPosted: 25 Aug 2009, 18:52 
Omnidouche
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Joined: 16 Oct 2004, 18:40
Location: Canada
luckywaldo7 wrote:
REVENGE wrote:
do you realize how much of a pain it would be to have to re queue your reclaim orders every time you lost los of some wrecks? Because with the current change, reclaim is not feature aware outside of los.

Use fight command

Quoted for retarded... regardless of whether it works or not... I will stand up and say "NO! I WILL NOT ORDER UNITS TO FIGHT WRECKS!"
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 Post subject: Re: Sneaky wrecks
PostPosted: 25 Aug 2009, 19:31 
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Joined: 24 Aug 2006, 05:13
Location: USA West
:D
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 Post subject: Re: Sneaky wrecks
PostPosted: 25 Aug 2009, 20:15 
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
lets ask Boxxy
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