View topic - Spring 0.80.2 (MAKE IT HAPPEN) released



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PostPosted: 21 Aug 2009, 21:26 
Spring Developer

Joined: 24 Jun 2007, 07:34
Location: 50┬░ 56' N, 11┬░ 35' O
Now with more online play.

Changelog:
Bugfixes:
- fix creation of DDS textures
- Unbreak transports when loadingRadius <= some magic number

Lua:
- fix Zlib-compression and decompression for lua
- Added VFS.SubDirs(dir, pattern, modes) callout to LuaParser
- added some more map water configs to Game. table

Download links can be found on the download page

As usual, thanks to everyone involved


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PostPosted: 21 Aug 2009, 21:54 
Moderator

Joined: 22 Aug 2006, 15:19
\o/


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PostPosted: 21 Aug 2009, 22:12 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
You didn't fix the bug in gl.Text. :(

You could also have made to include a more recent version of TASClient. That one doesn't even run.


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PostPosted: 21 Aug 2009, 23:24 
Tournaments Moderator
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Joined: 08 Dec 2007, 17:39
Location: UK - England
I suggest you pack the latest versions of SpringLobby, TASClient and QTLobby in there.


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PostPosted: 21 Aug 2009, 23:39 
Spring Developer

Joined: 24 Jun 2007, 07:34
Location: 50┬░ 56' N, 11┬░ 35' O
JAZCASH wrote:
I suggest you pack the latest versions of SpringLobby, TASClient and QTLobby in there.

Once they start making releases, I will happily add it to the installer.


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PostPosted: 22 Aug 2009, 00:16 
Skinner / Texturer
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Joined: 18 Oct 2005, 19:56
Location: Germany
hm, nothing works. neither sl nor tasclient. do i still need 0.79 for online play?


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PostPosted: 22 Aug 2009, 00:29 
Spring Developer

Joined: 24 Jun 2007, 07:34
Location: 50┬░ 56' N, 11┬░ 35' O
We are having problems updating the server right now. Stay tuned


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PostPosted: 22 Aug 2009, 01:22 
Map Creator
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Joined: 17 Feb 2006, 15:58
Location: retired
can i use transparent features in my maps now without enabling reflective units? :roll:


Edit: is this 3d sounds fixed too? (i want the old 2d sounds back) i would like to play with sounds on for a while... i cant stand this dgunning and complosion sounds... they are 100x higher volume than other sounds.
+ the unit command sounds are almost unable to hear, unless you zoom in.. which sucks, they are meant to be game command sounds, not sounds coming from the units in the game world. so is this stuff fixed? ^.^
also ive noticed that when you hear multiple sounds at same time, some sounds get cut out and it sounds really messed up, old spring sounds were much much more nicer...

btw, have you noticed that these 3d sounds eliminates startpositions sound because you need to be near the markers to hear them :D same applies with commander-under-attack warning sound i think, which is just retarded: i would have to stare the commander to actually hear the warning...


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PostPosted: 22 Aug 2009, 03:35 
Map Creator
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Joined: 17 Feb 2006, 15:58
Location: retired
is this the same spec hack bug that got fixed previously:
http://replays.adune.nl/?1568

??


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PostPosted: 22 Aug 2009, 03:49 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
TradeMark wrote:
can i use transparent

. . . I DON'T KNOW HOW TO SPRING . . .

which is just retarded: i would have to stare the commander to actually hear the warning...


groan


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PostPosted: 22 Aug 2009, 07:09 

Joined: 22 Jan 2009, 19:25
Hi,

run general nice, KAIK crash maybe (have only tested 1 mod),RAI
runs fine.
Like the new global up-and-down from the Water.
Looks good on ground units that cross the water,but realy bad on
water units.Looks he stay on ground.The water units should swim
"ontop" of the water and not stay on the same hight ...
(very bad on torpedo launchers that swim in water and get nearly
underwater ...)

Regards
R-TEAM


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PostPosted: 22 Aug 2009, 07:22 
P.U.R.E. Developer
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Joined: 21 Feb 2005, 03:38
Location: Herding cats uphill whilst wearing roller skates.
Quote:
various moaning about sounds
All of the problems you describe are a mod-side problem, not a problem with the engine per se.

The engine's sound system got updated to a much more modern 3D system which supports some new features and works differently now, and there wasn't any way to do it that included full backwards compatibility. Mods need to get fixed by their maintainers, basically.

P.U.R.E.'s sound works just like it's supposed to, and sounds awesome.


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PostPosted: 22 Aug 2009, 08:41 

Joined: 27 Feb 2006, 02:04
http://img405.imageshack.us/img405/5743 ... eissue.png

http://img193.imageshack.us/img193/1803 ... issues.png

This is what I got when I started SpringLobby for the first time after installing .80.2 on this new fresh OS. Thankfully, it let me login but it isn't very newbie friendly at all.

On another note why don't SpringLobby, TASClient, and QTLobby have subforums under the "Game Lobby" forum for bug reports, help, and other discussion? I have a SpringLobby Redmine account, but a lot of people with forums accounts here probably don't have accounts there.


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PostPosted: 22 Aug 2009, 12:44 
Map Creator
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Joined: 17 Feb 2006, 15:58
Location: retired
Argh wrote:
Quote:
various moaning about sounds
All of the problems you describe are a mod-side problem, not a problem with the engine per se.

The engine's sound system got updated to a much more modern 3D system which supports some new features and works differently now, and there wasn't any way to do it that included full backwards compatibility. Mods need to get fixed by their maintainers, basically.

P.U.R.E.'s sound works just like it's supposed to, and sounds awesome.

how its not possible to make backwards compatible if you can still change the settings mod-side...? and why would anyone want to hear 3d sounds ingame...? *zoom in or out and change volume again, enjoy!* 3d sounds would be understandable in making videos only...

why change something into default setting that doesnt sound good in any mod ? lol.


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PostPosted: 22 Aug 2009, 12:54 
Spring Developer

Joined: 24 Jun 2007, 07:34
Location: 50┬░ 56' N, 11┬░ 35' O
TradeMark wrote:
Edit: is this 3d sounds fixed too? (i want the old 2d sounds back) i would like to play with sounds on for a while... i cant stand this dgunning and complosion sounds... they are 100x higher volume than other sounds.

They are too loud in BA. Go complain somewhere else.

TradeMark wrote:
+ the unit command sounds are almost unable to hear, unless you zoom in.. which sucks, they are meant to be game command sounds, not sounds coming from the units in the game world. so is this stuff fixed? ^.^

They are to quiet in BA. Go complain somewhere else.

TradeMark wrote:
btw, have you noticed that these 3d sounds eliminates startpositions sound because you need to be near the markers to hear them :D

By default, marker sounds do not fade out in the distance (even thought they are still in 3d-Space). TheFatController decided to overwrite this behaviour. Go complain somewhere else.

edit: I almost forgot: spring had 3d-sound since the early beginning


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PostPosted: 22 Aug 2009, 13:13 

Joined: 08 Jul 2006, 18:07
No multi threaded build?


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PostPosted: 22 Aug 2009, 14:09 
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Joined: 14 Jan 2009, 14:20
1) I desinstall all spring versions.

2) I install 0.80.2

3) When I am lauching TAS client, I got :

"Le point d'entr├®e de la proc├®dure GetLuaAIName est introuvabl dans la biblioth├¿que de liaisons dynamique UnitSyncs.dll"

Which mean in English:

"the entry point of the GetLuaAINAme procedure cannot be found in the dynamics linked library UnitSyncs.dll"

I never had this problem with 0.79.x

So I cannot play spring anymore :(


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PostPosted: 22 Aug 2009, 14:17 
Spring Developer
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Joined: 22 Sep 2007, 08:51
The Lobby you use is outdated, you have to get a newer one manually.


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PostPosted: 22 Aug 2009, 14:19 
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Joined: 14 Jan 2009, 14:20
hoijui wrote:
The Lobby you use is outdated, you have to get a newer one manually.


where can i found one ?


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PostPosted: 22 Aug 2009, 14:22 
Spring Developer

Joined: 24 Jun 2007, 07:34
Location: 50┬░ 56' N, 11┬░ 35' O
http://www.springlobby.info/windows/springlobby-0.17-win32.zip
But should have been installed with spring already.


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