The old format can handle at the very least 2000 polygons and 360+ unique objects on a single model without much of a problem (though that figure hasn't been stress tested at high numbers of the unit). I imagine the new format can at least match that.
Pieces are more costly than polygons in both formats.
Threre are some new shaders required for it to work with shadows.
Download this file and extract it into your spring/shaders directory and it should work.
http://taspring.clan-sy.com/temp/shaders.zip
Joined: 08 Jun 2005, 10:10 Location: Unified-State Republic Indonesia
HI, cant u just make exporter for lightwave or at least MAX 5.0 ?
or make s3o builder in tradition of 3dobuilder i;e able to read from 2 or 3 important format, maybe with its own uv builder...
I cant run MAX7 even if I have (MAX-7 is resource sucking bitch and I only use athlon 650 )
ALso what format did it support ?
1. UVW ??
2. How to attach between part ?
3. triangle or quad ? since it MAX i believe it is triangle though
4. To export it i must make standard mesh or MAX polygon (convert to poly ?)
any tutorial for that ?
Joined: 05 Oct 2005, 14:29 Location: The Netherlands
The cube in s3o works good. (I didn't texure it). on the right side of the screen you see an ugly big LLT. I that's an 3do unit I made (And trew texures on).
Same LLT in s3o, untexured. looks kinds buggy ^.^'
Trying to fix that.
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