The old format can handle at the very least 2000 polygons and 360+ unique objects on a single model without much of a problem (though that figure hasn't been stress tested at high numbers of the unit). I imagine the new format can at least match that.
Pieces are more costly than polygons in both formats.
Joined: 08 Jun 2005, 10:10 Location: Unified-State Republic Indonesia
HI, cant u just make exporter for lightwave or at least MAX 5.0 ?
or make s3o builder in tradition of 3dobuilder i;e able to read from 2 or 3 important format, maybe with its own uv builder...
I cant run MAX7 even if I have (MAX-7 is resource sucking bitch and I only use athlon 650 )
ALso what format did it support ?
1. UVW ??
2. How to attach between part ?
3. triangle or quad ? since it MAX i believe it is triangle though
4. To export it i must make standard mesh or MAX polygon (convert to poly ?)
any tutorial for that ?
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