The main problme there are the dlls, and they have to be in the same dir as spring.exe, or we have to use ugly glitches like adding the subdir wit hthe libs ot the PATH env var permanently or starting spring through a scribt or a starter.exe. moving spring.exe into a sub folder is not a trivial thing, as all the world expects it to be in the root dir.
1) is radar range fixed? before i couldnt set my radar range as long as i wanted. 2) is the airplane health bug fixed? when it loses all its HP, it will show 50% HP and when you kill it again it goes to 50% again...
Thought that Shadows don't work but it was actually that if advshading is disabled then shadows are disabled too before the game is started. If advshading is on then disabling it ingame won't disable shadows.
Seems good to me. Though I didn't test a lengthy game. Could we test a 0.80 multithreaded version of Spring?
 oh there was one thing though... It was in last Spring version and is in this one. Gunships in NOTA have fuel when they run out of it they do go to refuel but if all pads are occupied they still strafe around the enemy while not shooting. Thor said he doesn't know how to fix it
3) is this drawing bug fixed yet? sometimes it doesnt stop the drawing and then i cant add markers, need to click randomly and draw at same time and then i might be able to add markers after struggling for 10secs
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