Also, could you add a type of point that only the placer sees? Im sick and tired of noobwidgets spamming LLT! RADAR! everywhere, its ugly and it scrolls the important stuff out of console and of f3. I really would like the option to completely ignore the points placed by other peoples widgets.
Joined: 24 Jun 2007, 07:34 Location: 50┬░ 56' N, 11┬░ 35' O
Beherith wrote:
Also, could you add a type of point that only the placer sees? Im sick and tired of noobwidgets spamming LLT! RADAR! everywhere, its ugly and it scrolls the important stuff out of console and of f3. I really would like the option to completely ignore the points placed by other peoples widgets.
Also, could you add a type of point that only the placer sees? Im sick and tired of noobwidgets spamming LLT! RADAR! everywhere, its ugly and it scrolls the important stuff out of console and of f3. I really would like the option to completely ignore the points placed by other peoples widgets.
+1
I don't see any negative consequence in that. Even double points from "unit marker" widget will be gone.
The engine does not currently know which points were placed by widgets and which by players (but that would be an easy change). Even so, making all widget-set points local on the assumption that they must be from "noob widgets" IMO isn't the right approach. A game toggle in the same vein as /nospecdraw for clients to opt-in would be better, which I will add if you can live with the burden of typing it.
e: as of the next release, there'll be a /noluadraw.
Last edited by Kloot on 21 Jul 2009, 21:22, edited 1 time in total.
Also, could you add a type of point that only the placer sees? Im sick and tired of noobwidgets spamming LLT! RADAR! everywhere, its ugly and it scrolls the important stuff out of console and of f3. I really would like the option to completely ignore the points placed by other peoples widgets.
+1
I don't see any negative consequence in that. Even double points from "unit marker" widget will be gone.
very_bad_soldier updated the widget alredy to avoid double marks, its atmo tested
Joined: 24 Jun 2007, 07:34 Location: 50┬░ 56' N, 11┬░ 35' O
Kloot wrote:
The engine does not currently know which points were placed by widgets and which by players (but that would be an easy change). Even so, making all widget-set points local on the assumption that they must be from "noob widgets" IMO isn't the right approach. A game toggle in the same vein as /nospecdraw for clients to opt-in would be better, which I will add if you can live with the burden of typing it.
e: as of the next release, there'll be a /noluadraw.
Will still suck bandwidth, so a LocalDraw-thing might be usefull if the widget maker is going to use that.
Joined: 08 Jan 2007, 06:13 Location: Don't be silly. If there's no machine heaven, where do all the toasters go?
Why would you block widgets from taking actions a normal player can easily do? That seems completely counter to the point of having them. I should be able to have a widget take my raw input and send it to the game on my behalf, etc.
mmm if the widget draws so much that the bandwidth is hurt, it should be fixed, as this ... somehow has to be kind of a bug. what about tagging all drawn things, with tags like: "widget", "player", "spec", "ai", "ghostRadar", "global", "player:hoijui", ... then each plazer/spec has to set a white- or black-list of tags only, and no special commands for nospecdraw, nowidgetdraw, ... the tags should probablz be sent as hashes, to save bandwidth, and we could have a local filter to not send draw stuff tagged with "local" eg.
I wasnt thinking of anything so elaborate as hoiju posted, just make the lua call send a bit that lua drew that point so i can ignore it. Or even better, have lua calls not show up in everyones just in the players own console. I dont mind the points on the battle, its the console spam that i despise.
quick workaround to allow spectators to stay and block idiots from scribbling/deleting because it apparently creates a huge load on the server, slowing down the game.
see the replays of the finals of last BA tournament to see a case example of it's usage.
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