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 Post subject: ingame mute
PostPosted: 22 Jul 2009, 10:12 
Modeler
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
what do u think about giving authost admins possibility of muting ppl ingame, in battle room, or they get automute when spamming points ingame? or even reducing someones rights to 0 so he cant call any votes ( i think smth like that exist but it doesnt work well)

sorry if i made this topic in wrong place :mrgreen:


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 Post subject: Re: ingame mute
PostPosted: 22 Jul 2009, 10:57 

Joined: 30 Dec 2005, 22:22
Location: Romanian in Delft, Netherlands
Don't automute when spamming points. You didn't have noobs allies ?!


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 Post subject: Re: ingame mute
PostPosted: 22 Jul 2009, 10:59 
Modeler
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
well i do, thats why i ask to mute mofos


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 Post subject: Re: ingame mute
PostPosted: 22 Jul 2009, 14:46 

Joined: 30 Dec 2005, 22:22
Location: Romanian in Delft, Netherlands
A command to mute is ok. An automute that will mute you when you try to get the attention of the ally that has 100 gunships in the base and doesn't use them, is not ok.


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 Post subject: Re: ingame mute
PostPosted: 22 Jul 2009, 15:02 
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Joined: 30 Jun 2008, 23:08
Location: Germany
malric wrote:
A command to mute is ok. An automute that will mute you when you try to get the attention of the ally that has 100 gunships in the base and doesn't use them, is not ok.

+1, a votemute or something similiar (e.g. couldnt start votes) would be okay


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 Post subject: Re: ingame mute
PostPosted: 23 Jul 2009, 07:33 
Spring Developer
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Joined: 22 Sep 2007, 08:51
malric wrote:
A command to mute is ok. An automute that will mute you when you try to get the attention of the ally that has 100 gunships in the base and doesn't use them, is not ok.


if you put 10 points, and he does not react, it really makes little sense to put an other 90 points. i never seen anyone react after 100 points really. the only thing it does, is get on the nerves of all the other allies. therefore, it is purely bad, and mute for it would be good.


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 Post subject: Re: ingame mute
PostPosted: 23 Jul 2009, 08:09 
Spring Developer
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Joined: 28 Jun 2007, 06:30
Wombat wrote:
what do u think about giving authost admins possibility of muting ppl ingame, in battle room, or they get automute when spamming points ingame? or even reducing someones rights to 0 so he cant call any votes ( i think smth like that exist but it doesnt work well)

sorry if i made this topic in wrong place :mrgreen:

@ingame:
1. engine gui is deprecated, so it is a feature request for better lua guis
2. spamming drawings can already stopped via lua, so it is a request @ modders (CA don't have such problems, so you won't find such a gadget in it)


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 Post subject: Re: ingame mute
PostPosted: 23 Jul 2009, 10:54 
Modeler
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
well, im not talking about spamming/drawing only, also ingame votespam, ring spam or when some noob is simply spamming messages from spec. simple command/vote for muting player so mofo cant talk


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