Joined: 10 Sep 2008, 02:11 Location: In search for TheTruth (TM)
Otherside wrote:
normals are not set up properly and midknight just smothed it with soft edges
Stop deluding people. The normals are fine. It's the smoothing that is the problem. someone tell me how to get working smoothing groups into spring and I will! this is the reason the HLT and milo look so lopsided!
Joined: 24 Oct 2007, 03:49 Location: Sydney, Australia
MidKnight wrote:
Otherside wrote:
normals are not set up properly and midknight just smothed it with soft edges
Stop deluding people. The normals are fine. It's the smoothing that is the problem. someone tell me how to get working smoothing groups into spring and I will! this is the reason the HLT and milo look so lopsided!
sorry, but smothing groups control vertex normals, so yes it is a problem with the normals which is caused by the smoothing groups. blender has an edge split modifier which breaks sharp edges into two separated edges. could try that.
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