View topic - Remove the 12 seconds autoquit when playing alone



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PostPosted: 22 Apr 2009, 12:26 
Map Creator
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Joined: 17 Feb 2006, 15:58
Location: retired
Pleaaase? :roll:


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PostPosted: 22 Apr 2009, 12:47 
Balanced Annihilation Maintainer
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Joined: 10 Dec 2006, 18:46
Just disable the widget!

(or I suppose it could not activate at game start if there was only 1 player)


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PostPosted: 22 Apr 2009, 13:11 
Map Creator
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Joined: 17 Feb 2006, 15:58
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i dont want to disable it, its good feature, but not when i test maps alone.

so many times it has closed the game because i didnt notice it loaded it already, since i use windowed mode, i dont need to stare the loading screen, i can use that time to something else.


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PostPosted: 22 Apr 2009, 18:29 

Joined: 27 Feb 2006, 02:04
Use an empty AI to keep the game open when you are testing maps. I think you can do easily that in single player, but if you can't, just open a passworded testing game in the lobby.


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PostPosted: 22 Apr 2009, 20:58 
Map Creator
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usually i test in the lobby, and too lazy to select AI every time i test something...


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PostPosted: 22 Apr 2009, 21:11 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
Tick infinite end condition! (now default when Spring is direct-run, I heard.)

But yeah, the widget could be fixed to not autoquit when the player is alone, and to also register keypresses and not just mouse movement as action cancelling the autoquit. And I'm not doing it just because of lazyness, but because there is so much I want to do, so few hours in an human life.


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PostPosted: 22 Apr 2009, 21:22 
Map Creator
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argh i dont want to touch any settings when i test! (and probably i would also forgot to do that every time...)

this could be done with one IF in the lua file...


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PostPosted: 22 Apr 2009, 22:19 
Lua Coder
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Joined: 16 May 2007, 05:34
Location: [W]Evil4Zerggin, [W]DaLicheMob, [W]Mechaveli
TradeMark wrote:
this could be done with one IF in the lua file...


Then do it :p


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PostPosted: 23 Apr 2009, 00:31 
Map Creator
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i would if i knew where to put that if and how to put that if etc. i dont know lua a shit...


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PostPosted: 24 Apr 2009, 17:55 
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Joined: 21 Dec 2006, 14:36
Location: Infront of my computer
making to much work for no reason.

local test games dont save your lua preferences, only in multi player.

either stop testing as much or dont be lazy.


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