View topic - The Star Wars: Imperial Winter Eyecandy Thread [56k warning]


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PostPosted: 01 Apr 2009, 20:36 
Modeler
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Joined: 02 Sep 2006, 00:15
Location: ┬® Wolfe Games
And agorm released the tree map :P
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PostPosted: 02 Apr 2009, 08:03 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
There is hope yet! :P

Also, there's a way to get hold of the ATAT quicker - that's to help us out somehow. Even if you don't have any modding skills, we need people to do voice acting for us... (see our forums)
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PostPosted: 02 Apr 2009, 10:32 
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Joined: 13 May 2008, 15:51
Location: Universe
Do you need sound effects too?
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PostPosted: 02 Apr 2009, 12:02 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
Yeah, we do. Saying that though, sound effects are pretty important and we will be reasonably picky with them.
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PostPosted: 02 Apr 2009, 12:11 
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Joined: 13 May 2008, 15:51
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Maybe I can make some, not sure.

Tell me what kind of things you need and I'll give it a try in a few days (when I fixed my computer, atm sound doesn't work).
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PostPosted: 02 Apr 2009, 13:56 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
Just try some generic ones; engine sounds, laser firing sounds, laser impact sounds, other weapon impact sounds, etc.
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PostPosted: 10 Apr 2009, 15:54 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
Image
Click for more images!

Quote:
Here's the Rebel Advanced Airbase

This is the crown of the Rebel build tree; where the Rebels access their powerful advanced starfighters and bombers. These units are the Rebels' greatest strength, and being able to acquire such firepower and air superiority can turn the tide in their favour.

The factory is fitted with a repair pad to provide automatic repairs for any nearby starfighters that are damaged.

I'm pretty pleased with how this texture came out (I actually finished it months ago, but had been meaning to fix it up), as it was one of the rare ones that I've done from scratch without too much reliance on nicking greebles from older textures.

Model: Cremuss/Zsinj (I basically just added the tower)
Wrap: Gnomre
Texture: Zsinj


Also, while talking those photos I took some fun screenies of a battle in the mist, which you can see here: http://forums.imperialwinter.com/index.php?topic=246.0
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PostPosted: 10 Apr 2009, 16:02 

Joined: 23 Aug 2007, 18:46
Location: Germany
Those screens clearly prove that the empire runs their walkers with oil. What else should produce all that smoke polluting the air? :mrgreen:
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PostPosted: 10 Apr 2009, 16:02 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
explosions ;)
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PostPosted: 10 Apr 2009, 16:04 

Joined: 23 Aug 2007, 18:46
Location: Germany
http://forums.imperialwinter.com/index.php?action=dlattach;topic=246.0;attach=1116;image
Now that's what I call an explosion then - did a star destroyer just smash into the ground?... :mrgreen:
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PostPosted: 11 Apr 2009, 01:38 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
Actually the explosion was quite small, but if you navigate the camera inside it blocks out much of the texture information and just gives you silhouettes, which look great
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PostPosted: 11 Apr 2009, 22:47 
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Joined: 22 Mar 2009, 00:36
[Krogoth86] wrote:
http://forums.imperialwinter.com/index.php?action=dlattach;topic=246.0;attach=1116;image
Now that's what I call an explosion then - did a star destroyer just smash into the ground?... :mrgreen:



those do look quite nice!
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PostPosted: 12 Apr 2009, 06:12 
Blood & Steel Developer
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Joined: 25 Aug 2004, 12:31
Location: Has not played *a in years.
looking good! please release before windows 8
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PostPosted: 12 Apr 2009, 08:17 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
photo finish ;)
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PostPosted: 14 Apr 2009, 04:16 

Joined: 19 Apr 2005, 18:23
looks really good, no shadows though? you ought to show screenshots taken on a higher-end PC
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PostPosted: 14 Apr 2009, 09:14 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
What actually happened was that I turned everything up to max, and for some reason when you slide the shadows up to the highest level (8096 or whatever it is), they don't show for me. You have to pick an intermediate quality level for them to show.
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PostPosted: 15 May 2009, 09:15 
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Joined: 24 Aug 2006, 05:13
Location: USA West
Needz moar candeh.
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PostPosted: 15 May 2009, 09:33 
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Joined: 21 Feb 2006, 14:09
Location: qq harder
SWIW is officially the new duke nukem forever
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PostPosted: 15 May 2009, 12:16 
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Joined: 22 Aug 2006, 15:19
it's not, there are alive people who played SWIW
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PostPosted: 15 May 2009, 15:11 
Imperial Winter Developer

Joined: 06 Feb 2005, 13:42
Location: Fort Worth
So are you good for anything other than recycling jokes




In fact, don't bother answering. Just stay out of this forum
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