View topic - Shadows in motion



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 Post subject: Shadows in motion
PostPosted: 10 Jan 2005, 23:46 

Joined: 13 Aug 2004, 15:11
Location: Stockholm, Sweden
With SJ back from vacation and the new shadow code added into the CVS, I tried it out and made a small video clip. It can be found in the download section.


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PostPosted: 11 Jan 2005, 04:55 
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Joined: 20 Aug 2004, 04:27
Location: Canada
Wow :shock:


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 Post subject:
PostPosted: 11 Jan 2005, 05:22 
Amazing.


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 Post subject:
PostPosted: 11 Jan 2005, 10:55 
:cry: :cry: :lol: :lol: :cry: :shock: :shock: :D :D


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 Post subject: Shadows in motion
PostPosted: 11 Jan 2005, 11:35 
Impressive work :o

Keep the good stuff comin - can't wait for Spring to be finished


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 Post subject:
PostPosted: 11 Jan 2005, 11:39 
I was wonderin if you guys are gonna do more work on the explosions. The look fine and all, but they still seem to have that "instant effect" feel like they do in the original TA game.

Is there any way you could make it more realistic so that it expands realistically and engulfs its targets and only does damage as the targets are struck? That would be a killer effect that would make the game even more realistic :)


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 Post subject:
PostPosted: 12 Jan 2005, 16:06 
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Joined: 16 Aug 2004, 05:15
Location: New Zealand
If you had seen real explosions you wouldn't be saying that.


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PostPosted: 12 Jan 2005, 19:41 

Joined: 08 Nov 2004, 16:38
Hmm I should have posted to this thread but I posted to another thread on the general forums.

Check it out at http://taspring.clan-sy.com/phpbb/viewtopic.php?p=3488#3488


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 Post subject:
PostPosted: 13 Jan 2005, 14:40 
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Joined: 05 Oct 2004, 00:05
i want this game so bad *cummms*


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 Post subject:
PostPosted: 13 Jan 2005, 21:47 
Excellent work!


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PostPosted: 14 Jan 2005, 04:14 
As impressive as both this and Video 8 were, Video 5--the hovercraft, sea, and air war--was the most amazing. The use of reflections in the water, smoke trails, and explosions really made that particular video my favorite. I was amazed when the power plant exploded, leaving behind a water-filled crater on the beach. If you guys could re-create that battle, or perform another like it, with the new shadow feature, it would be splendid ^__^


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 Post subject:
PostPosted: 14 Jan 2005, 18:09 

Joined: 02 Nov 2004, 22:43
Location: Liverpool
i agree 100% with video 5 being the best, if you have the time, i'd love to see it with shadows too :)


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 Post subject:
PostPosted: 19 Jan 2005, 21:27 
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Joined: 17 Nov 2004, 20:19
Location: Behind You! :evil:
Please Please please release a alpha beta gamm or delta or whatever version of this game i want to play it so bad... and with the WoT book delayed soo much i need something to do at home!


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 Post subject: Amazing
PostPosted: 06 Mar 2005, 15:39 
Simply too beautiful for words


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 Post subject: Amazing
PostPosted: 06 Mar 2005, 15:40 
Simply too beautiful for words


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 Post subject:
PostPosted: 09 Mar 2005, 08:32 
jebus, good job guys o_O


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 Post subject:
PostPosted: 27 Mar 2005, 03:31 
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Joined: 27 Mar 2005, 03:02
well its good but its not exactly doom3 :shock: ooohhh just created alot of enemies didnt i. still very good work


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PostPosted: 28 Mar 2005, 00:31 

Joined: 28 Jan 2005, 18:15
Location: Cockpit of a Dire Wolf.
Doom 3? Since when was that an RTS? You'd probably have to go back a couple years to find an FPS with shadows "as bad" as Spring. As far as RTS's go, I'm sure its right up there. If I just had the extra cash to fork over for Dawn of War, I could give a more exact comparison on shadows on the two engines. (But I'm sure Spring isn't rumored to fry computers... and with my crappy PCI vid card, my comp may not last long in DoW)


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 Post subject:
PostPosted: 28 Mar 2005, 13:03 
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Joined: 27 Mar 2005, 03:02
thats why i said its not exactly doom3


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