View topic - MidKnight's Models! (new:I am back at it!)



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What should I work on next?
Core t2 walker? 14%  14%  [ 5 ]
Core t3 mech? 19%  19%  [ 7 ]
Core heavy gunship? 11%  11%  [ 4 ]
Arm heavy gunship? 3%  3%  [ 1 ]
Arm fighter? 11%  11%  [ 4 ]
My own mod? 43%  43%  [ 16 ]
Total votes : 37
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PostPosted: 14 Mar 2009, 04:46 
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Pressure Line wrote:
The FULL S44 plane control Lua is not meant for *A style plane economies (ie shitloads of planes) but the propblur lua (and the version i modded for multiple props) is fairly fast (its actually an [independently reached afaik] adaptation of my multiple-textures lua, that actually works) ie, i experienced a 1 or 2 fps drop between having the lua on and having it off

I can haz code? :P



Anyways, I got tired and discouraged from working on the raven, and thought I'd take a break while the other CA people gave their opinions as to what to do with it.


Alas, fate had plans for me...

Lisa ([LCC]Maiden[CA]) wanted to make models for CA, and so asked me to make a model while connected to a remote desktop view app, so that the basic technique may be observed. As a result, I present to you, a model that I have only barely alluded to having been on my list of models to make in the past (lolwut?):

The Bladewing!
Image
Umm... what is this?
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Yet another completely insane firing anim idea, brought to you by the MidKnight Insane Ideas Corporation :P

and because I'm still making these annoying glamor renders that show nothing of the geometry:
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Dynamic cross-section view! XD


I can't judge myself, but I think I'm getting better at making my models look fairly focused and realistic (compared to raven, brawler, and cylinderbot). Am I? What do I need to work on here?


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PostPosted: 14 Mar 2009, 04:55 
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Blade wing not pac-wing.


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PostPosted: 14 Mar 2009, 05:47 
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smoth wrote:
Blade wing not pac-wing.

WARNING!
the following image may permanently scar the lives of children under 12 years of age. It has also been shown to be harmful to at least 60% of viewers in clinical trials. View at your own risk :P


Image


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PostPosted: 14 Mar 2009, 05:56 
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to be perfectly honest. its a boring design.


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PostPosted: 14 Mar 2009, 06:27 
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It's a USB flash drive with protective cover. Nice!


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PostPosted: 14 Mar 2009, 07:03 
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It makes me think of a lighter.


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PostPosted: 14 Mar 2009, 07:33 
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Peet wrote:
It makes me think of a lighter.


Thanks, now I want a smoke.


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PostPosted: 14 Mar 2009, 18:39 
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looks as aerodynamic as a 3 layers brick wall


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PostPosted: 15 Mar 2009, 03:34 
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Brain Damage wrote:
looks as aerodynamic as a 3 layers brick wall

Over 9000 mm thick.


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PostPosted: 15 Mar 2009, 22:50 
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Huzzah for UVmapping improvement!

In chronological order :P :
Image
Brawler UVs
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Lotus UVs
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HLT UVs
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New Bladewing UVs! :mrgreen:


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PostPosted: 15 Mar 2009, 22:57 
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no improvement your not doubling up places which use the same texture so your limiting your texture space go back and redo them :p


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PostPosted: 15 Mar 2009, 23:02 
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Not necessarily. If you've got identical/mirrored segments need an asymmetrical texture, don't mirror. For example: S44's German infantry has a mirrored eagle on each side of the chest, when it's only supposed to be on one (as pointed out by spiked, before someone accuses me of being pedantic)


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PostPosted: 15 Mar 2009, 23:08 
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Otherside wrote:
no improvement your not doubling up places which use the same texture so your limiting your texture space go back and redo them :p

I very much am, thank you! :P
the meshes on this thing are 2 sided, rather than 1 face thick, that's why you see a smaller and larger copy of some things. It's for preshading purposes :mrgreen:


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PostPosted: 16 Mar 2009, 02:37 
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I'm an evil double-poster! :twisted:


here's what you get for your trouble: A WIP texture shot! :P
Image
I've been working on it for like 3 hours now :(


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PostPosted: 16 Mar 2009, 03:05 
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http://st.burst.cc/tutorials.htm


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PostPosted: 16 Mar 2009, 22:20 
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smoth wrote:
http://st.burst.cc/tutorials.htm

Very nice, thanks, I will be using this.

Hmm, but is it necessary to paint the lighting on if you could have your engine do fully dynamic light sources?


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PostPosted: 16 Mar 2009, 22:39 
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does spring have dynamic lighting?


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PostPosted: 17 Mar 2009, 02:43 
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Am I the only person that liked the original bladewing design/feel? Not knocking Midknights work btw, but I think the original bladewing is kind of iconic, like the old/new flash...


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PostPosted: 17 Mar 2009, 03:24 
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I agree with you acid. I thought about doing a model for it some day.


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PostPosted: 17 Mar 2009, 15:18 
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Joined: 21 Feb 2006, 14:09
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looks more like an air con


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