Joined: 10 Sep 2008, 02:11 Location: Bayesian space monkeys
Pressure Line wrote:
The FULL S44 plane control Lua is not meant for *A style plane economies (ie shitloads of planes) but the propblur lua (and the version i modded for multiple props) is fairly fast (its actually an [independently reached afaik] adaptation of my multiple-textures lua, that actually works) ie, i experienced a 1 or 2 fps drop between having the lua on and having it off
I can haz code?
Anyways, I got tired and discouraged from working on the raven, and thought I'd take a break while the other CA people gave their opinions as to what to do with it.
Alas, fate had plans for me...
Lisa ([LCC]Maiden[CA]) wanted to make models for CA, and so asked me to make a model while connected to a remote desktop view app, so that the basic technique may be observed. As a result, I present to you, a model that I have only barely alluded to having been on my list of models to make in the past (lolwut?):
Umm... what is this?
Yet another completely insane firing anim idea, brought to you by the MidKnight Insane Ideas Corporation
and because I'm still making these annoying glamor renders that show nothing of the geometry:
Dynamic cross-section view! XD
I can't judge myself, but I think I'm getting better at making my models look fairly focused and realistic (compared to raven, brawler, and cylinderbot). Am I? What do I need to work on here?
Joined: 28 Apr 2005, 20:07 Location: Next to the girl with kaleidascope eyes
Not necessarily. If you've got identical/mirrored segments need an asymmetrical texture, don't mirror. For example: S44's German infantry has a mirrored eagle on each side of the chest, when it's only supposed to be on one (as pointed out by spiked, before someone accuses me of being pedantic)
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