View topic - Dgun Helper v1.2



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 Post subject: Dgun Helper v1.2
PostPosted: 24 Jan 2009, 21:57 
Balanced Annihilation Maintainer
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Joined: 10 Dec 2006, 18:46
Just throwing this out here I put it together in about an hour and have not really used any proper engine maths or code optimization however it seems about right..!

You get circles to show where to dgun and it turns your com in the direction of your mouse pointer using CMD.ATTACK (or if you're moused over a unit it uses CMD.RECLAIM or CMD.REPAIR as applicable)
Image

Download v1.2: http://pw3n.net/widgets/unit_dgunhelper.lua

If anyone wants to go ahead and improve this feel free I just wanted to make a quick widget cause the idea popped into my head but I didn't want to spend hours perfecting it :)


Last edited by TheFatController on 07 Feb 2009, 01:55, edited 2 times in total.

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 Post subject: Re: Dgun Helper BETA1
PostPosted: 24 Jan 2009, 21:58 
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Joined: 11 Jan 2008, 16:55
LOL.
Just in time.


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 Post subject: Re: Dgun Helper BETA1
PostPosted: 24 Jan 2009, 22:12 
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Joined: 22 Aug 2006, 15:19
you'd be exiled from the intertubes if you did it for quake or cs ^^ nice.


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 Post subject: Re: Dgun Helper BETA1
PostPosted: 29 Jan 2009, 00:05 
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Joined: 24 Aug 2006, 05:13
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http://www.moddb.com/mods/mercury-missi ... r#imagebox

Circle/line shows you where to aim. Pretty neat. :P


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 Post subject: Re: Dgun Helper BETA1
PostPosted: 29 Jan 2009, 10:27 
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Oh the line would be a cool addon.

I need to make it so it doesn't decloak a cloaked com too, so a quick update is in the works ;)


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 Post subject: Re: Dgun Helper BETA1
PostPosted: 29 Jan 2009, 12:15 
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Super-cool. Two thumbs up :lol:


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 Post subject: Re: Dgun Helper BETA1
PostPosted: 29 Jan 2009, 13:48 
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Joined: 24 Aug 2006, 05:13
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TheFatController wrote:
Oh the line would be a cool addon.

I need to make it so it doesn't decloak a cloaked com too, so a quick update is in the works ;)

What the...

:twisted:

But seriously, nice work!


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 Post subject: Re: Dgun Helper BETA1
PostPosted: 04 Feb 2009, 23:08 

Joined: 12 Aug 2006, 22:06
Get this error quite often:
Image
http://www.zen23322.zen.co.uk/images/fo ... rerror.PNG


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 Post subject: Re: Dgun Helper BETA1
PostPosted: 05 Feb 2009, 10:41 
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I think if you download it again I ninja updated it to fix that one :p


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 Post subject: Re: Dgun Helper 1.2
PostPosted: 07 Feb 2009, 01:53 
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Updated (same link)

I don't have permission to update it on the Springdownloader list tho, I guess someone else added it.


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 Post subject: Re: Dgun Helper v1.2
PostPosted: 12 Mar 2012, 18:47 
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Joined: 06 Sep 2010, 21:59
No more working for me since Spring-87 :(


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 Post subject: Re: Dgun Helper v1.2
PostPosted: 16 Mar 2012, 07:03 

Joined: 20 Oct 2009, 12:04
marciolino, I fixed it but not sure that it works as it should.
I did not use it before so I don't know how it worked before spring 85.

Could you please test attached version?


Attachments:
File comment: dgun helper for 87 spring - first attempt
unit_dgunhelper.lua [3.94 KiB]
Downloaded 134 times
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 Post subject: Re: Dgun Helper v1.2
PostPosted: 16 Mar 2012, 10:19 
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Joined: 06 Sep 2010, 21:59
Thanks jamerlan, it is working again! ;)
Maybe lines could be a bit thicker?


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 Post subject: Re: Dgun Helper v1.2
PostPosted: 18 Mar 2012, 21:22 
Lua Coder
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Joined: 20 Feb 2007, 01:10
One question: In current BA the Dgun helper stuff functionality is included in "Attack AoE" and is working fine for me. Are there any differences to this version?


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 Post subject: Re: Dgun Helper v1.2
PostPosted: 24 Mar 2012, 14:05 

Joined: 20 Oct 2009, 12:04
1) it turns your commander to look at your mouse cursor - dgunning without delays
2) It highlights enemy and shows where to shoot with prediction


Attachments:
dgunhelper.png [938.37 KiB]
Downloaded 2 times
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