View topic - eXe's Free-For-All-Arena



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PostPosted: 09 Dec 2008, 10:38 
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Joined: 27 Feb 2006, 13:49
Location: Core Prime IA
I agree, this server is fun as are FFA games :)

btw to create ingame alliance type:
/ally team# 1 (ex /ally 5 1 )

to unally :
/ally team# 0

beware, when u are allied, ally can nuke you as your antis wont react. IMO is still better to make gentlemans no attack agreement if needed ;)

One game Yog had 18 nukes and i ran out of antis - bad luck.
Last game i am proud to say i produced 1000 M and 60k E and spend it all to win teh game without nukes.


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PostPosted: 26 Dec 2008, 02:44 

Joined: 21 Jun 2008, 03:52
Our new FFA-Host with Spads is online since this evening. Now it supports native Random Startpositions and we have about 20 Maps running at the moment.
If you find any errors with the config, report them here or contact me in the Lobby


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PostPosted: 09 Jan 2009, 16:30 

Joined: 17 Feb 2008, 00:50
i tried to play several times on one of the exe servers but always im kicked because of no sync. do you use any special stuff on your server?


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PostPosted: 09 Jan 2009, 17:30 

Joined: 21 Jun 2008, 03:52
no we don't use special stuff, perhaps you don't have the ota-content or the map?
For all players that have a valid spring version with all needed files it works fine.


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PostPosted: 09 Jan 2009, 18:35 

Joined: 17 Feb 2008, 00:50
means the ubuntu linux version is not uptodate... :cry:


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PostPosted: 10 Jan 2009, 05:42 
Battletech Developer
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Joined: 21 May 2007, 01:09
Location: New Zealand
no, it means you have to download the otacontent separately, just like everyone else ;)


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PostPosted: 10 Jan 2009, 06:22 

Joined: 17 Feb 2008, 00:50
thanks, i got it and it works now.

only my pc is too slow, also for watching great games... :cry:


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PostPosted: 19 Jan 2009, 20:09 
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Joined: 27 Feb 2006, 13:49
Location: Core Prime IA
where is this bot? i miss it and big games


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PostPosted: 19 Jan 2009, 20:32 
Moderator
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Joined: 26 Oct 2007, 15:21
The bot is [exe]ffa, its online with all the other [exe] bots all the time.
Lately a spike of sync issues with 78.1 caused a drop of popularity, but these issues seem to be resolved with 78.2.


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PostPosted: 26 Jan 2009, 00:49 

Joined: 08 Jul 2006, 18:07
Disallowing sharing to enemies on a ffa autohost makes no sense whatsoever.


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PostPosted: 26 Jan 2009, 02:04 
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Joined: 26 Oct 2007, 15:21
Why not? It counters quitters giving to someone else.


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PostPosted: 26 Jan 2009, 02:23 

Joined: 08 Jul 2006, 18:07
Beherith wrote:
Why not? It counters quitters giving to someone else.

How is that a problem that needs countering?


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PostPosted: 26 Jan 2009, 02:23 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
and general griefing


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PostPosted: 26 Jan 2009, 02:24 

Joined: 08 Jul 2006, 18:07
It doesn't stop griefing, griefing is done with combombing. It's a FFA game, each player has no obligations to the other players and that's the way it should be. They should be able to do whatever they want.


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PostPosted: 26 Jan 2009, 18:55 

Joined: 21 Jun 2008, 03:52
yeah everyplayer may do what he want, but ever player should play his own game and gather his own ressources / build his on base - you still have the opportuity for tactical things like dynamic allies if you want to.
but allowing sharing to enemies would enbale again some possibiltiy to cheat like sharing the com direct after the gamestart for example


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PostPosted: 27 Jan 2009, 19:37 

Joined: 08 Jul 2006, 18:07
Quote:
yeah everyplayer may do what he want, but ever player should play his own game and gather his own ressources / build his on base - you still have the opportuity for tactical things like dynamic allies if you want to.
That's the thing: there's no reason whatsoever each player should play their own game as they are all part of the same FFA game. Not a bunch of 1vs1 games that happens to take place on the same map. They should have every ability to do manipulate any part of the game towards their goal (if it's victory or revenge against the player who killed them).
Quote:
but allowing sharing to enemies would enbale again some possibiltiy to cheat like sharing the com direct after the gamestart for example
I can think of tons of other ways to cheat in a FFA game, poor argument.


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PostPosted: 27 Jan 2009, 20:47 
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48
Location: Horse
ZellSF wrote:
That's the thing: there's no reason whatsoever each player should play their own game as they are all part of the same FFA game. Not a bunch of 1vs1 games that happens to take place on the same map. They should have every ability to do manipulate any part of the game towards their goal (if it's victory or revenge against the player who killed them).


No, they should have the choice and vote on it before the game. I see nothing wrong with both allowing and disallowing sharing to enemies in FFA, but it's a preference, neither side is wrong. I personally prefer not allowing sharing, especially now that CA has an interface for ceasefires and teaming up against stronger players during the game, rather than the post-death way of sharing all your stuff to someone else.

Again, players should always have a choice in the matter. Think about allowing sharing to enemies in a 2-team game. One might say "the game is clearly intended for one team to defeat the other and not let one player ruin it by sharing to the enemy." But one might see a 3way FFA the exact same way. Ruining the game by sharing to an enemy and doubling his army, effectively ending the game can seem just as bad as in the 2team game.


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PostPosted: 27 Jan 2009, 22:37 

Joined: 21 Jun 2008, 03:52
Ok, like CarRepairer suggested, i've made the no-sharing option now voteable, so the players can decide before the game what they want - but default stays "no sharing to enemy"


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PostPosted: 27 Jan 2009, 23:38 

Joined: 08 Jul 2006, 18:07
Quote:
Again, players should always have a choice in the matter. Think about allowing sharing to enemies in a 2-team game. One might say "the game is clearly intended for one team to defeat the other and not let one player ruin it by sharing to the enemy." But one might see a 3way FFA the exact same way. Ruining the game by sharing to an enemy and doubling his army, effectively ending the game can seem just as bad as in the 2team game.
If you're playing in a FFA game you need to expect to be attacked by multiple players. If it's one player controlling two coms or two players, it makes no difference at all to the player being attacked. FFA games are very random by nature, this is something you need to get used to, not something you need to prevent. If you want predictable games, go play 6vs6 BA DSD.
Quote:
I personally prefer not allowing sharing, especially now that CA has an interface for ceasefires and teaming up against stronger players during the game
It makes about no sense that you're against sharing yet you support teamwork, sharing units is an important part of teamwork.
Quote:
Ok, like CarRepairer suggested, i've made the no-sharing option now voteable, so the players can decide before the game what they want - but default stays "no sharing to enemy"
Pretty much useless if you allow ingame allying btw, you can just ally, share then unally.


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PostPosted: 28 Jan 2009, 00:03 
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48
Location: Horse
I don't know why you're arguing with me. All I said is people have differing opinions and they can vote for the type of game they want to play. I never said your way was wrong.

ZellSF wrote:
If you want predictable games, go play 6vs6 BA DSD.

That's my point. And if you want to play FFA your way, vote for it or host it yourself.

ZellSF wrote:
Pretty much useless if you allow ingame allying btw, you can just ally, share then unally.

Incorrect, any rules can be specified in the game by way of lua.


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