You can place a file "sounds.lua" in your gamedata-folder, which may look like this:
Code: Select all
--- Valid entries: IncomingChat, MultiSelect, MapPoint
local Sounds = {
engineEvents = {
IncomingChat = "sounds/beep4.wav",
MultiSelect = "sounds/button9.wav",
MapPoint = "sounds/beep6.wav",
},
}
return Sounds
The exmple above whould give the exact behaviour like it has been before, if no such file is present, no sounds are played. Keep in mind, that you need to have this sound either in your mod, or you have to use ota-content which is why we don't enable this by default.