Isn't this thing basicly what sharpmap was? Buggi, you need to work quick or we won't need you anymore.
No, Sharpmap was a map compiler. It compiled all the bitmaps into a Spring friendly format, leaving you high and dry on the SMD front. This tool fills the gap nicely. :)
Joined: 12 Jan 2005, 10:25 Location: Still signing off after all these years
As long as we dont get flooded with hundreds of below par, Look I can make a map, sort of maps... I'll be fine.
Ofcourse, people still need to master making a good texture, metal disribution, adding features, making skyboxes... so I should quit worrying as theres no easy way to do that!
When you add a load button ill get it... till then I'm cool with by hand.
Well im adding in a load button as we speak. Didnt know it was such a high priority. Its almost there, I just have to link up the values to the relevant text boxes. Very tedious work. But im almost there. Should ba another version out by the end of the day.
Just a few questions though, are there any settings missing? Is there any other features that you people desperatly want? Does it look alright? Anyother comments?
(wonder if this can be boundled with next sharpmap (wooo!))
(if you feel like so)
random thougths (im not a map maker).
"Templates" can be done easily, and loaded-save as, so this is already supported.
The sun direction has few values, doenst it? (like north, south, east, west..).
Is not like you can place it at any place you desire?.
(the guy in the middle has a big head eh? :) )
Put a warning about using values > 1 in unit speeds, (it seems confuses the pathing, units prefer slower (<1) terrain!).
Are you refering to that aplication to grafically use mapconv? (sorry to the correct maker if i'm not remembering correctly)
If so, that aplication is cool too and i was thinking about it when i posted here. The game, and everything around it, benefits greatly from that kind of stuff.
Also, your aplication co-exists with this one since this one does not solves the same issues as yours.
Neat Program...I may try and make a map after sharp-map is made (= When you choose a color the blue and green buttons are reversed and the whole bottom row doesn't work right.
Yea, I forgot about that problem Isaactoo. Gonna fix it straight after I make the load thing work. Sorry about no new version, had to go out for the weekend. SHOULD be out by tonight, or at the latest tommorow night. Will try to fix all the problems mentioned here. Keep the ideas coming!
in the terrain type section, in kbots-tanks etc move speed you can introduce a dot (0.8) or a comma, (0,8) and its accepted without complain (it should be a dot).
tankmovespeed=8; <--- O_O ( 0.8 is being transformed to 8 ).
kbotmovespeed=0,8;
also, typing 0.8 or .8 should be taken as the same thing, actually it complains if you type a dot as the leading character.
an independent save load terrain types may be usefull too.
When choosing a color, the default color buttons dont give the color displayed on them.
Users browsing this forum: Google Feedfetcher, jK, knorke and 0 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum