View topic - Bugfix release, 0.77b5



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PostPosted: 31 Dec 2008, 18:46 
Map Creator
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- Added /ally teamID [0|1] (Ingame alliances)



DOESNT WORK


hmm it works in some way, i can see his markers, but not his base


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PostPosted: 31 Dec 2008, 19:14 
Redacted
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Joined: 11 Jul 2007, 16:47
did he ally with you too?


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PostPosted: 31 Dec 2008, 19:34 
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yea


+ i can see his shields XD


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PostPosted: 31 Dec 2008, 19:55 
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Joined: 24 Jun 2007, 07:34
Location: 50┬░ 56' N, 11┬░ 35' O
There is currently no share in LOS, because I could not figure out a way to do it without a major decline in performance.


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PostPosted: 31 Dec 2008, 20:02 
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Oh, maybe add some information after you have allied, like when i type /ally 1 1 it would spam me: "YOU HAVE NOW ALLIED WITH *PLAYERNAME*"

And then spam again "NOTE THAT YOU CANT SEE YOUR ALLIES BUILDINGS"


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PostPosted: 31 Dec 2008, 20:14 
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Joined: 24 Jun 2007, 07:34
Location: 50┬░ 56' N, 11┬░ 35' O
TradeMark wrote:
Oh, maybe add some information after you have allied, like when i type /ally 1 1 it would spam me: "YOU HAVE NOW ALLIED WITH *PLAYERNAME*"

And then spam again "NOTE THAT YOU CANT SEE YOUR ALLIES BUILDINGS"

If you had tried the release candidate for the next version you would have noted that it already has the first one (ally / unally).


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PostPosted: 31 Dec 2008, 20:18 
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oh nice, i dont really have time to test all the SVN versions with all possible testing things


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PostPosted: 05 Jan 2009, 23:42 
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[quote="TradeMark"]Oh, maybe add some information after you have allied, like when i type /ally 1 1 it would spam me: "YOU HAVE NOW ALLIED WITH *PLAYERNAME*"

And then spam again "NOTE THAT YOU CANT SEE YOUR ALLIES BUILDINGS"[/quote]

There's this thing called just lua it.


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PostPosted: 06 Jan 2009, 02:05 
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Yeah you are right, lets just lua whole Spring engine


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PostPosted: 06 Jan 2009, 18:52 
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Allying functionality is the engine's job. Everything beyond that where you want to yell messages of your choosing in CAPS to people is modside lua.


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PostPosted: 06 Jan 2009, 20:08 
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Nah, should be default script for those, and mod could just modify them.


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