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 Post subject: eXe's Free-For-All-Arena
PostPosted: 04 Dec 2008, 03:03 
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Joined: 23 Oct 2004, 00:43
I dunno who runs eXe's Free-For-All-Arena, so I'm posting this here.

First, mad props. This is a fantastic idea - while BA FFA is flawed, it's still a good romp. The server works nicely and is a great time.

Now, of course, my complaint:

Needs more maps. It's stuck on Neurope most of the time, which, while a cool map, is very flawed - the player who can take Iceland/england has a secure base while the others are struggling to survive on the violent mainland.

The map list
0: BlackStar.smf --> Map: BlackStar.smf | Players: 5 - 5
[20:54:08] <[eXe]ffa> 1: chernobyl.smf --> Map: chernobyl.smf | Players: 3 - 3
[20:54:08] <[eXe]ffa> 2: DesertTriad.smf --> Map: DesertTriad.smf | Players: 3 - 3
[20:54:08] <[eXe]ffa> 3: Evad_River_Confluence-v01.smf --> Map: Evad_River_Confluence-v01.smf | Players: 3 - 3
[20:54:08] <[eXe]ffa> 4: neurope_a7.smf --> Map: Neurope A7 | Players: 6 - 16
[20:54:08] <[eXe]ffa> 5: Risk v3.smf --> Map: Risk v3.smf | Players: 6 - 6
[20:54:08] <[eXe]ffa> 6: World.smf --> Map: World.smf | Players: 6 - 6

So, anybody know some good large-scale FFA maps? Aavikko comes to mind, and NightScape. Anybody know who runs this thing so we can get those maps onto there?


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PostPosted: 04 Dec 2008, 10:25 

Joined: 21 Jun 2008, 03:52
Yesterday we added about 5 Maps besides Neurope, if you have some more good FFA Maps (with at least 3 StartPositions) suggest them here in this Topic and I'll add them then.

I'll add NightScape today and maybe AavikkoV2, too.


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PostPosted: 04 Dec 2008, 16:16 
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Joined: 23 Oct 2004, 00:43
Well, there's also the OTA maps - Greenhaven variants, Mars, etc. Then there's some older Spring maps like MoonQ10x, Castles, Ancient Arena and Sunken Outpost (iirc Sunken was made before some newer lighting effects so it looks like ass now).


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PostPosted: 04 Dec 2008, 18:57 

Joined: 19 Dec 2005, 16:01
Location: Low Fell, UK
Sherwood is an excellent, intense 3 ffa

Surprised Ternion is not on there

Metal Heck rocks

Someone should remake Expanded Confluence (evad river tiled a few times)

Lava Highground is another OTA classic
Expanded Tropics (think thats the name)
Altored Arctic
Frostbite v2
Foothills
Greenhaven Remake

and of course Red Triangle


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PostPosted: 04 Dec 2008, 19:58 

Joined: 21 Jun 2008, 03:52
It would be very nice if you could also give the "!addbox " commands to create boxes that equal the original startpositons, that's a quite annoying job to figure this out for more than 10 maps alone :P


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PostPosted: 04 Dec 2008, 19:59 
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Joined: 23 Oct 2004, 00:43
andre wrote:
It would be very nice if you could also give the "!addbox " commands to create boxes that equal the original startpositons, that's a quite annoying job to figure this out for more than 10 maps alone :P


Why not just use the random starts?


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PostPosted: 04 Dec 2008, 21:05 

Joined: 21 Jun 2008, 03:52
They don't work with the autohost / dedicated-server


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PostPosted: 04 Dec 2008, 22:19 
Spring Developer

Joined: 24 Jun 2007, 07:34
Location: 50┬░ 56' N, 11┬░ 35' O
andre wrote:
They don't work with the autohost / dedicated-server

They work, if you have the maps on your server.


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PostPosted: 05 Dec 2008, 01:00 
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Joined: 23 Oct 2004, 00:43
What? Random starts work if you have the map on your server?


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PostPosted: 05 Dec 2008, 08:09 
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Joined: 08 Jan 2007, 08:39
Location: Perth AU
I've done 2 FFA maps that are pretty playable

Ternion (3 player)
Cull (4 / 8 player)


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PostPosted: 06 Dec 2008, 03:54 
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Joined: 26 Oct 2007, 15:21
First off I would like to thank the exe guys for the FFA autohost, its a great idea!

Bana has made a wonderful and properly balanced 8 player FFA map, Bryce Arena, which I believe would be a great addition to your repertoire:

http://spring.jobjol.nl/show_file.php?id=93
Image


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PostPosted: 06 Dec 2008, 10:01 

Joined: 21 Jun 2008, 03:52
Thanks for you suggestions so far. I've decided to add these maps as soon as I get bibim's SPADS, because it supports native Random-Startpositions and so I don't have to spend hours for figuring out suitable Start-Boxes for the teams. (He forecasted about one week until the beta-release)


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PostPosted: 06 Dec 2008, 12:31 
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Joined: 25 Sep 2006, 12:56
andre wrote:
bibim's SPADS, because it supports native Random-Startpositions


howso? the problem's with spring-dedicated, not the program which controls it.
you could mock-up a solution where the host uses startposition=4 using the position's coordinates saved in some sort of DB then use SETSCRIPTTAGS to communicate to all the players (until the new spring version comes out ), but i wouldn't call that native at all, + everyone will still know eachother's start position just by looking at script.txt

EDIT: in fact, all clients do know the map's startpositions, i'd like to know how come the dedicated-server has to know them too? can't it acquire them from clients? is it even really needed for the dedicated-server to know locations?


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PostPosted: 06 Dec 2008, 12:48 

Joined: 21 Jun 2008, 03:52
Brain Damage wrote:
andre wrote:
bibim's SPADS, because it supports native Random-Startpositions


howso? the problem's with spring-dedicated, not the program which controls it.


Auswaschbar wrote:
andre wrote:
They don't work with the autohost / dedicated-server

They work, if you have the maps on your server.


And the problem with Springie is there, that it doesn't use the "real" Maps and it restricts using Random/Fixed Startpositions


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PostPosted: 06 Dec 2008, 16:27 
Server Owner & Developer
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Joined: 19 May 2006, 18:13
Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
It can be fixed in dedicated server/spring using various techniques, like synced random.

It could also be haxed around by springie distributing start pos using modoptions.

Springie hax is too far atm though, im busy working on PW now.


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PostPosted: 06 Dec 2008, 16:28 
Server Owner & Developer
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Joined: 19 May 2006, 18:13
Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
LUA gadget could also fix it.


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PostPosted: 08 Dec 2008, 06:09 
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Joined: 14 Jan 2006, 04:09
My suggestions:
-The Cold Place Remake V2
-ExpandedTropics
-Red_Triangle_ReMake-v02
-Painted Desert Remake V2
-Hundred Isles Remake
-Ring Atoll Remake AA-version
-Gods Of Wars 2 Remake V2


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PostPosted: 08 Dec 2008, 21:36 
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Joined: 30 Nov 2007, 18:24
The FFA server is alot of fun.

Unless your Ukraine on Neurope.

Then its less fun, more sodomy.


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PostPosted: 09 Dec 2008, 05:47 
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Joined: 23 Oct 2004, 00:43
Did you add any of those maps? !listmaps still lists only the same 6.


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PostPosted: 09 Dec 2008, 08:05 

Joined: 21 Jun 2008, 03:52
andre wrote:
Thanks for you suggestions so far. I've decided to add these maps as soon as I get bibim's SPADS, because it supports native Random-Startpositions and so I don't have to spend hours for figuring out suitable Start-Boxes for the teams. (He forecasted about one week until the beta-release)


But I can add some maps if you give me the Coordinates for the !addbox command of springie as this needs a lot of time (that i don't hava at the moment) to figure them out.


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