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 Post subject: Ta: Kingdoms Spring
PostPosted: 17 Sep 2008, 02:00 

Joined: 01 Aug 2008, 01:42
I need to know if ta moderators or other moderators would be interested on making ta: kingdoms compatible in spring.

The only way to run ta: kingdoms is to edit every single script from tak to make it work like ta.

I'm a tak moder and would like to keep working on a tak mode for spring, but I want to skip the step of editing all those script files.

This is why I'm here asking for help those moderators that can make tak compatible without having to change everything into ta style.

All I want is to work with tak files, and not have anything to do with ta.

Here are some images for the mod me and my brother axlrose want to keep working on:
http://www.kingdoms-rx.com/gallery/view ... ame=spring

moved-please post in the correct forum in the future


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 Post subject: Re: Ta: Kingdoms Spring
PostPosted: 17 Sep 2008, 06:22 
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Joined: 13 May 2008, 15:51
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http://spring.clan-sy.com/wiki/TA2Spring

That's all I can give you, and I hope it works becaus it's made for ta, and if you really want this, you'll have to do the rest of it yourself.


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 Post subject: Re: Ta: Kingdoms Spring
PostPosted: 17 Sep 2008, 13:01 
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Joined: 25 Jun 2006, 07:44
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You can already use TAK scripts AFAIK. There are some get constants that aren't implemented because they have no meaning in Spring (e.g. "ON_ROAD" makes no sense as there are no roads).


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 Post subject: Re: Ta: Kingdoms Spring
PostPosted: 18 Sep 2008, 01:20 
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Joined: 13 Jan 2005, 00:46
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The development forum is for engine development. Please stop coming here begging for someone to port ta:k for you.


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 Post subject: Re: Ta: Kingdoms Spring
PostPosted: 04 Dec 2008, 03:08 
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Joined: 04 Dec 2008, 01:05
Location: The Land of Darien
Sorry about bringing a dead horse back to life, but I'm going to work on porting TA:K to Spring...

I'm working on everything, models, scripts, even TAK maps...


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 Post subject: Re: Ta: Kingdoms Spring
PostPosted: 04 Dec 2008, 03:23 
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Joined: 08 Jan 2007, 06:13
Location: Don't be silly. If there's no machine heaven, where do all the toasters go?
KDR_11k wrote:
You can already use TAK scripts AFAIK. There are some get constants that aren't implemented because they have no meaning in Spring (e.g. "ON_ROAD" makes no sense as there are no roads).
Check if the movetype you're on gives you >1 speed?


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 Post subject: Re: Ta: Kingdoms Spring
PostPosted: 04 Dec 2008, 03:30 
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Joined: 04 Dec 2008, 01:05
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Right!


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 Post subject: Re: Ta: Kingdoms Spring
PostPosted: 04 Dec 2008, 09:44 
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Joined: 25 Jun 2006, 07:44
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lurker wrote:
KDR_11k wrote:
You can already use TAK scripts AFAIK. There are some get constants that aren't implemented because they have no meaning in Spring (e.g. "ON_ROAD" makes no sense as there are no roads).
Check if the movetype you're on gives you >1 speed?

Dunno, I have no idea what ON_ROAD was used for.


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 Post subject: Re: Ta: Kingdoms Spring
PostPosted: 04 Dec 2008, 12:08 
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Location: The Land of Darien
In TAK, it really made a big difference in the story, but whenever a unit hit a road or trail on the map, there speed would increase. It's just one of the many differences b/t TAK's coding and TA's.


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 Post subject: Re: Ta: Kingdoms Spring
PostPosted: 04 Dec 2008, 12:11 
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Joined: 08 Jan 2007, 06:13
Location: Don't be silly. If there's no machine heaven, where do all the toasters go?
Have you seen the spring maps with proper roads? Units just love to use them.


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 Post subject: Re: Ta: Kingdoms Spring
PostPosted: 04 Dec 2008, 12:34 
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Joined: 04 Dec 2008, 01:05
Location: The Land of Darien
When I get around to it, I'm going to make plenty of maps with roads. I'm going to try and re-create the old TAK maps.


Here's what the mod looks like so far:
Image
jk, although one day, I hope it may look somewhat like this. But for now, I'll stick with doing what must b done in order to make it stable.

First off. I may have trouble with copyright laws as far as the units in-game go. I've tried to edit them to look presentable, but they just won't look, normal. I have thought about using custom units instead of the classic Aramon, Taros, Veruna, and Zhon. But I just don't wanna take any chances. What do you say?


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 Post subject: Re: Ta: Kingdoms Spring
PostPosted: 04 Dec 2008, 12:54 
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Joined: 25 Dec 2005, 22:56
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I don't think you would ever get in trouble for using the TA:K ip, on the other hand you might as well make up a new story with new guys as ta:k was pretty generic.


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 Post subject: Re: Ta: Kingdoms Spring
PostPosted: 04 Dec 2008, 13:02 
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Joined: 04 Dec 2008, 01:05
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You're right... I thought about making a new story line.... I may start after my first stable release.

I used to make units for the old TA:K and I'm going to use them along with other cool 3rd party units to make the game a little interesting.


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 Post subject: Re: Ta: Kingdoms Spring
PostPosted: 07 Dec 2008, 14:58 
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Joined: 17 Feb 2005, 22:05
Feel free to use my units from "the cursed":

http://home.arcor.de/juergen_bechmann/TAK/cursedv8_bugfix1_(3p).ufo

And here are some units for an elven race I never finished (it is just a small mini sub-race for Zhon so far):

http://home.arcor.de/juergen_bechmann/TAK/elves.ufo

It is all very old .3do stuff, but maybe it is of some use for you.

I really would love to see TAK running in Spring. Keep up the good work! :-)


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 Post subject: Re: Ta: Kingdoms Spring
PostPosted: 07 Dec 2008, 17:52 
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Joined: 04 Dec 2008, 01:05
Location: The Land of Darien
Awesome! I will definitely add these units. Do you want me to use any specific names for the elven mini race?


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 Post subject: Re: Ta: Kingdoms Spring
PostPosted: 07 Dec 2008, 17:57 
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Joined: 17 Feb 2005, 22:05
WredXIII wrote:
Awesome! I will definitely add these units. Do you want me to use any specific names for the elven mini race?


Name them and do with them whatever you want. :wink:


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 Post subject: Re: Ta: Kingdoms Spring
PostPosted: 07 Dec 2008, 19:07 
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Joined: 13 May 2008, 15:51
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So after the undead race you're working on now there will be an elven race?


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 Post subject: Re: Ta: Kingdoms Spring
PostPosted: 07 Dec 2008, 19:28 
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Joined: 17 Feb 2005, 22:05
Hoi wrote:
So after the undead race you're working on now there will be an elven race?

What!? No!

I did "the cursed" for TA:Kingdoms years ago. It is a fantasy themed undead race.

The race I am currently working on is something like "the cursed II" for Spring. It is a sci-fi themed undead race with the same name. So don't get confused. :wink:


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 Post subject: Re: Ta: Kingdoms Spring
PostPosted: 07 Dec 2008, 19:30 
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Joined: 13 May 2008, 15:51
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Hmm, I never played tak, I thought those 3do's were like the mod you're making now, but in 3do :P

A fantasy elven race would be cool for your mod tough :wink:


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 Post subject: Re: Ta: Kingdoms Spring
PostPosted: 07 Dec 2008, 19:31 
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Joined: 04 Dec 2008, 01:05
Location: The Land of Darien
Thanks Hoi! Until I rework all the old races models the Elven race may be the only race (it looks good azaremoth).


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