NOTA 1.82 - Page 35

NOTA 1.82

Moderators: smartie, Thor, PepeAmpere, Moderators, Content Developer

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Thor
NOTA Developer
Posts: 291
Joined: 05 Mar 2006, 10:26

Re: NOTA 1.49

Post by Thor »

1.50 released: http://spring.jobjol.nl/show_file.php?id=1480

changelog:

v1.50

-Base Constructors can now upgrade into level 2 constructors
-Hammer/Thud/Morty light plasma weapons now do 60% to medium armor and 36% to heavy; previously 50% medium and 30% heavy
-Rocket Kbot metal and energy cost decreased 5%
-Sonar Plane sonar range increased 40%
-Destroyer torpedo and sonar range increased 5%
-Necro energy cost decreased 10%; Fark energy cost decreased 5%
-Nuclear Cannon area of effect and damage increased
-RaptorIV buildtime increased 50%
-Maverick buildtime decreased 18%
-SPY kbot cloak now costs only 20 energy/second
-Core Truck can now carry 7 infantry kbots
-Added Attack AoE Widget
bwansy
Posts: 385
Joined: 02 May 2006, 05:21

Re: NOTA 1.50

Post by bwansy »

It seems that factory production rate control and base constructor morphing is disabled in 0.77b3.
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smartie
NOTA Developer
Posts: 146
Joined: 23 Jun 2005, 19:29

Re: NOTA 1.50

Post by smartie »

Yeah. We're going to try to get a fix version out soon for all the bugs. If people could list the problems they know about it would be helpful cause we've probably missed some of them.
123vtemp
Posts: 217
Joined: 20 Mar 2008, 11:02

Re: NOTA 1.50

Post by 123vtemp »

Finally! I can post on the forums again!

Smartie, do you mean engine side when you say:
smartie wrote:Yeah. We're going to try to get a fix version out soon for all the bugs. If people could list the problems they know about it would be helpful cause we've probably missed some of them.
?
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overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Re: NOTA 1.50

Post by overkill »

Doubt it, many bugs can be fixed in the mod alone.
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smartie
NOTA Developer
Posts: 146
Joined: 23 Jun 2005, 19:29

Re: NOTA 1.50

Post by smartie »

no, if it's engine side we can't fix it. It might be possible to write a work around for bombers not returning by using a gadget, but that's kindof iffy.
bwansy
Posts: 385
Joined: 02 May 2006, 05:21

Re: NOTA 1.50

Post by bwansy »

Are you going to change the hit-spheres as well? Some are ridiculous, esp. the floating mexes' and ships'. Now with 0.77b3 you can apply more reasonable shapes for every unit, e.g. box for factories, cylinder for towers and ships etc, but I guess that would require some rebalancing, isn't it?
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Thor
NOTA Developer
Posts: 291
Joined: 05 Mar 2006, 10:26

Re: NOTA 1.51

Post by Thor »

yeah, hitspheres have been changed. Here's the new version. http://spring.jobjol.nl/show_file.php?id=1532

Changelog:

v1.51

-Fixed various problems caused by Spring 0.77
-Added a quick fix widget to help aircraft return to base for fuel since that behavior is broken in 0.77. Most of the time bombers will behave as they used to, but sometimes they will still get stuck
attacking with no fuel, in which case giving a stop command will often get them to return to base.
-Added improved hitboxes for buildings and ships
-Strategic Bombers now drop much heavier bombs
-Heavy Strategic Bomber hitpoints and cost increased
-Cruiser accuracy decreased
-Minimum water depth for cruisers and larger ships increased
-start radius and autotrajectory removed since they do not work in 0.77
123vtemp
Posts: 217
Joined: 20 Mar 2008, 11:02

Re: NOTA 1.51

Post by 123vtemp »

Yeah the start radius will be back ;)

Yes bwansy,
hit spheres can greatly effect how effectively units deal dmg.
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overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Re: NOTA 1.51

Post by overkill »

123vtemp wrote: Yes bwansy,
hit spheres can greatly effect how effectively units TAKE dmg.
Fix'd
123vtemp
Posts: 217
Joined: 20 Mar 2008, 11:02

Re: NOTA 1.51

Post by 123vtemp »

There are two ends to every rope.
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overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Re: NOTA 1.51

Post by overkill »

Sadly hit boxes are not rope :(
bwansy
Posts: 385
Joined: 02 May 2006, 05:21

Re: NOTA 1.51

Post by bwansy »

Weapons are.
smokingwreckage
Posts: 327
Joined: 09 Apr 2005, 11:40

Re: NOTA 1.51

Post by smokingwreckage »

Spacebugs? What version now supports spacebugs?
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Thor
NOTA Developer
Posts: 291
Joined: 05 Mar 2006, 10:26

Re: NOTA 1.51

Post by Thor »

yeah, there's a new spacebugs too. version 1.12 for NOTA 1.51: http://spring.jobjol.nl/show_file.php?id=1533
It doesn't really change much other than make it compatible with the new version.
123vtemp
Posts: 217
Joined: 20 Mar 2008, 11:02

Re: NOTA 1.51

Post by 123vtemp »

All the answers are in the NOTA channel Topic!
Spacebugs? What version now supports spacebugs?
-Look at the channel topic
[8:29:29 PM] <The_Lair[NOTA]> [[NOTA]pharoah[TOS]]for teamspeak i haft to download
[8:29:45 PM] <The_Lair[NOTA]> [[NOTA]pharoah[TOS]]?>
[[NOTA]pharoah[TOS]]wehats the servers name again??
-Look at the channel topic
[11:10:55 PM] <Uber_Chaos> how do you set the client to auto join a channel again
-Look at the channel topic!
where do I DL nota?
-Look at the Channel Topic!

WHAT ARE WE DOING WORONG ! ?
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: NOTA 1.51

Post by Hoi »

The channel topic is generally ignored by most people :mrgreen:
123vtemp
Posts: 217
Joined: 20 Mar 2008, 11:02

Re: NOTA 1.51

Post by 123vtemp »

A week or so ago I read a post some one had made asking if anyone had beaten the convoy mission. It occurred to me I had not opened it but once. Well I just played it and it could not be more perfect. Messed up in the first 30 seconds twice but the third time was the charm. AND IT WAS AWESOME. I was laying down napalm so close to my men they were seared XD.

I really have liked all the SP missions they require good effort.

I must say... Thank god the path finding is as it is, else there would have been no hope against those numbers.

I repackaged the NOTA Single Player Missions:
NOTA Single Player Missions

Complete with maps mod files and even the old engine install [in case it is needed] and the readme was updated and spell checked :wink:

How Spring should be packaged - complete and helpful the the new user :)

lol I actually spell checked some thing Xp
edit: FINALLY an upload SUCCESS! :mrgreen:
Now, to see if I will get an install improvement out the door :/
Last edited by 123vtemp on 22 Oct 2008, 20:08, edited 3 times in total.
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overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Re: NOTA 1.51

Post by overkill »

this will be good, i may include it in the unofficial nota installer i am working on.
Clownmite
Posts: 2
Joined: 18 Oct 2008, 05:43

Re: NOTA 1.51

Post by Clownmite »

How come NOTA isn't one of the mods you can choose to have automatically installed when you put Spring on your computer?
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