The Imperator's size is on purpose, there's supposed to be enough room between the hardpoints to move ships through.
FLOZi wrote:
Do starbases stack? I mean, do multiple starbases on a planet continue to increase it's income, or only the first?
Only the first, the manual that's in the zip details that a bit but I didn't copypasta that part.
imbaczek: That's just visual, can you imagine the trouble I had with LSOS where the mirrors had to be aligned precisely across the map?
Also there are two bugs I know of so far, Imperator hardpoints ghost and the ghosts move with the Imperator and if you hit stop on a hardpoint that's not building anything you get a Lua error.
It's a fixed income, it doesn't disappear if you have planets. Also, who knows, maybe that bit of extra income is what you need to capture another planet .
Strange, I was looking at a replay of me vs. auswaschbar, (to see how much the perk helped him utterly crush me ), and it seemed like his income was only equal to his planetary income once he had a planet capped.
Joined: 17 Jan 2006, 08:57 Location: Hollywood, California
Love your mod,
but dear god the super destroyer-esque ship is way too big
Also, I'd consider making the imperator more expensive and the turrets perhaps less so. It seemed odd that I built a ship half the size of the map, but the turrets take so much longer to build. I love the idea, I just think it needs to be way scaled down, perhaps half the size, with half the turrets.
The Imperator is that large because it's meant to be the size of a battlefield with battles being fought on its deck and turret placement being an important choice so you don't put the control tower into harm's way or have no defenses that can work when the enemy gets close.
Joined: 08 Jan 2007, 06:13 Location: Don't be silly. If there's no machine heaven, where do all the toasters go?
Saktoth wrote:
I am now sitting with 11k and +100 income in a game where i am dead, because i lost my last planet, but my ally still had planets.
Make a team-planet-ends mode.
That sounds less like something to add a mode for and more like a bug.
imbaczek wrote:
- ability to disable swivel during turning
You need to see the LAAT gunship in IW shoot at something, at least a while back, bobbing up and down... Disabling would be nice, but the real issue is that rolling and pitching do not take turnrate into account at all. 2/3 dimensions ignore it...
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